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  1. #91
    Player
    Waterscape's Avatar
    Join Date
    Mar 2016
    Posts
    171
    Character
    Sunleth Waterscape
    World
    Moogle
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MilkieTea View Post
    Then you should be fine to play with other jobs using crafted gear, which the fights are tuned around, and shouldn't need to overgear in order to "not grief". If you want to help on your i582 samurai, you'd still be an asset if you're not relying on overgearing.
    it's a 8 peoples fight , just because i do my rotation perfectly doesn't mean the boss will die. In pf "clear party" you either die to the enrage or you kill it during the cast of the enrage , its super rare to kill the boss when people play perfectly without any death . That is why i will not go help people clear savage with a job who only have crafted gear only.
    (0)

  2. #92
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Waterscape View Post
    it's a 8 peoples fight , just because i do my rotation perfectly doesn't mean the boss will die. In pf "clear party" you either die to the enrage or you kill it during the cast of the enrage , its super rare to kill the boss when people play perfectly without any death . That is why i will not go help people clear savage with a job who only have crafted gear only.
    Then go in as your main and open the coffers on your alt?
    (4)

  3. #93
    Player
    Waterscape's Avatar
    Join Date
    Mar 2016
    Posts
    171
    Character
    Sunleth Waterscape
    World
    Moogle
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by van_arn View Post
    Then go in as your main and open the coffers on your alt?
    you can't do that when you help other peoples clear its either 0 coffer or 1 and you can't roll on the loot ^^
    (0)

  4. #94
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Velvet_Lunarfang View Post
    I am watching Xenosys
    That's where you went wrong.
    (3)

  5. #95
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Saraide View Post
    Ah yes, of course. The only alternative to the current system is to remove all caps entirely on both weekly tomes and savage gear (because that cap is now also suddenly included in this discussion). Genius.
    not going into the whole savage aspect here, but on tome gear my point (and which people often ignore) is that the cap exists so that you do gear up over a certain timeframe and that is intentional. of course they could change it, but it is very much an intentional design decision and many people tend to ignore that and act like "just let us get grind as much as we want, theres no downside to that" which just isn't true.

    first and foremost letting you gear up faster for example has an effect on how fast gear makes raids easier, it's also leads to crafted gear devaluing sooner. furthermore the amount of tomestones one can get also keeps you from burning yourself out while farming them. say they raise the cap to 900 a week, for me that would just suck because now i would feel pressured to get this very same 900 tomestones every week and no amount of "than just don't get the cap every week, not like you absolutely need them" would change that feeling. I don't claim this to be an absolute that totally has to be respected by the developers, this feeling is however every bit as valid as anyones "but i want to gear up faster".
    (1)

  6. #96
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Waterscape View Post
    it's a 8 peoples fight , just because i do my rotation perfectly doesn't mean the boss will die. In pf "clear party" you either die to the enrage or you kill it during the cast of the enrage , its super rare to kill the boss when people play perfectly without any death . That is why i will not go help people clear savage with a job who only have crafted gear only.
    Then the people you are helping will need to learn how to do their job better, or learn how to execute their rotation while in combat. Your extra gear isn’t going to help if the 7 other members are scuffed. You’re not going to execute 15k DPS to make up for their lost DPS.
    (1)

  7. #97
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    It’s because the majority of people who play this game don’t care about savage or ultimate and we are continually told this is a casual mmo, therefore, any tomes changes are most likely very low down the list, and the dev budget is more likely to be spent elsewhere. You bet that SE has a list of “content undertaken by the population and graded by percentage” and savage/ultimate is no doubt wayyyy down the list with Mogstation, glam, crafting and housing right at the top, because these activities pay the bills and create the profits, most likely.
    (0)

  8. #98
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Saraide View Post
    Ah yes, of course. The only alternative to the current system is to remove all caps entirely on both weekly tomes and savage gear (because that cap is now also suddenly included in this discussion). Genius.
    An option will be to make each role have their own tome cap, raid cap and any other cap relevant for gearing. Sadly melee DPS role is a mess, but outside that it should work fine. Of course, time invested to cap everything will increase so a con will be players with no self-control that will burn themselves out.

    Another idea is to add a system to clone your gear for another job/role with gil, so once you are gear capped and fancy to try another job you just invest a fair quantity of gil, put whatever melds you need and be on your way.

    No idea how realistic a system like that will to make for FFXIV.
    (0)
    Last edited by Driavna; 02-08-2022 at 05:00 AM.

  9. #99
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Waterscape View Post
    you can't do that when you help other peoples clear its either 0 coffer or 1 and you can't roll on the loot ^^
    Then clear it on your main, open the coffers on your alt, and bring your best job to help people clear if it makes that much of a difference to you?
    (1)
    Last edited by van_arn; 02-08-2022 at 02:28 PM.

  10. #100
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Thoosa View Post
    It’s because the majority of people who play this game don’t care about savage or ultimate and we are continually told this is a casual mmo, therefore, any tomes changes are most likely very low down the list, and the dev budget is more likely to be spent elsewhere. You bet that SE has a list of “content undertaken by the population and graded by percentage” and savage/ultimate is no doubt wayyyy down the list with Mogstation, glam, crafting and housing right at the top, because these activities pay the bills and create the profits, most likely.
    My issue with raising the tome cap is it pushes a requirement to meet or you fall behind. Tome gear is a catch-up mechanic, not a primary means of gearing a character.

    If people want to gear up as fast as possible (and let’s face it, any speed other than “right now” is going to be too slow for some,) then crafted gear really is the best starting point for the game as a whole, followed by extreme and savage drops to start filling things out.

    Heck, past the first few weeks the crafted gear crashes in price so even that has its own built-in catchup mechanic.
    (5)

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