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  1. #1
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Saraide View Post
    Well you say that but just this savage tier we had the cost of the tome weapon reduced down to 500. Clearly they are capable of adjusting tome prices.
    they also removed belts, which saves another 375 tomes per job. so yea, fully gearing someone in tome gear allready is 875 tomes cheaper than it was before. that being said, sorry but people need to realize that the price of items actually is intentional timegating which one can disagree wit if so inclined, but "just letting you earn more tomestones" would completly defeat the purpose of their being a cap in the first place.

    Quote Originally Posted by Slayer25c View Post
    The weapon was too high and they won't adjust anything else if it was easier for u get gear you then compline there nothing to do
    gotta be honest here, i do in fact appreciate the weapon being made cheaper, but i don't really see how the cost of the weapons was too high considering weapons offer more stats than legs/chest and were barely more expensive.
    (1)
    Last edited by Akiudo; 02-08-2022 at 04:29 AM.

  2. #2
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Akiudo View Post
    they also removed belts, which saves another 375 tomes per job. so yea, fully gearing someone in tome gear allready is 875 tomes cheaper than it was before. that being said, sorry but people need to realize that the price of items actually is intentional timegating which on can disagree wit hif so inclined, but "just letting you earn more tomestones" would completly defeat the purpose of their being a cap in the first place.
    Yes it is intentional time gating. Is anyone denying that? The point is to make the time gate less impactful, especially for people trying to gear multiple jobs, something explicitely encouraged by being able to level every job on the same character but discouraged by having a tight tome cap.
    (3)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Saraide View Post
    Yes it is intentional time gating. Is anyone denying that? The point is to make the time gate less impactful, especially for people trying to gear multiple jobs, something explicitely encouraged by being able to level every job on the same character but discouraged by having a tight tome cap.
    Iunno. I had every job basically in bis last tier and they hadn't even started the tome increase or unlocked savage yet when I finished.

    I think gearing is fine. Plus, it's Xeno, he loves to complain when things inconvenience him.
    (4)

  4. #4
    Player
    zabu's Avatar
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    Jan 2020
    Posts
    61
    Character
    Zabu Jinjahl
    World
    Ultros
    Main Class
    White Mage Lv 90
    I totally agree on the timing issue, and the RNG in savage is just ridiculous for PF community, it is all about luck , but speaking about that , another reason cause this issue appear is the game is too emphasize on BiS gear , there are not a lot flexibility that a player can do with the gear in this game , people just come in and ask “what is the best stat for whatever class” , this automatically make some type of gear become entirely trash, take healer as example ,since i main it , any gear with piety is crap , balance issue and making the game so easy now will make this issue bigger since people will always focus on some specific gear
    (1)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by zabu View Post
    I totally agree on the timing issue, and the RNG in savage is just ridiculous for PF community, it is all about luck , but speaking about that , another reason cause this issue appear is the game is too emphasize on BiS gear , there are not a lot flexibility that a player can do with the gear in this game , people just come in and ask “what is the best stat for whatever class” , this automatically make some type of gear become entirely trash, take healer as example ,since i main it , any gear with piety is crap , balance issue and making the game so easy now will make this issue bigger since people will always focus on some specific gear
    The difference in gear is a few % at most towards your dps.

    Only when min-maxing does it really matter, and there will always be a best option for gear. Every game is like this...
    (0)

  6. #6
    Player
    zabu's Avatar
    Join Date
    Jan 2020
    Posts
    61
    Character
    Zabu Jinjahl
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The difference in gear is a few % at most towards your dps.

    Only when min-maxing does it really matter, and there will always be a best option for gear. Every game is like this...
    Well, all I am saying BiS idea make this issue even worse cuz everyone is aiming for it.
    Things might be slightly better if say tenacity and piety are better tuned or DPS has more other stat to play around with, however, we as player do not have any flexibility to play around with our stat in this game at all, there is only 1 set of gear that is the "correct" answer for each class and also for stat, for me is just a little bit werid on that part
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by zabu View Post
    Well, all I am saying BiS idea make this issue even worse cuz everyone is aiming for it.
    Things might be slightly better if say tenacity and piety are better tuned or DPS has more other stat to play around with, however, we as player do not have any flexibility to play around with our stat in this game at all, there is only 1 set of gear that is the "correct" answer for each class and also for stat, for me is just a little bit werid on that part
    That's not true, many jobs have multiple sets. SAM has 3.

    There is always going to be a best. That's what bis stands for. No matter how much you equalize things, there will still be a best.

    The fact that it doesn't really matter in terms of damage means no one really needs bis. I think the difference in Sam's bis sets is less than 1% between the 3 of them.

    Like, at some point these complaints are just silly.


    Also. Xeno wants only 1 month to gear up? Then what, hell complain he has no content to do because he's done gearing, and ultimate isn't out so he has nothing to use his gear for.
    (3)

  8. #8
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AnnRam View Post
    Tomes should be removed. Can't believe in 2022 still using the same formula from 2007 mmos .

    Introduce a new system for gear and progression already. 1 decade using the same method.
    Like what, exactly? Do you have a better suggestion? Tomes are already targeted gearing, bad luck protection, and a slow but consistent gear path for non-raiders all rolled into one. What do you suggest they do to improve it?


    Quote Originally Posted by Saraide View Post
    Yes it is intentional time gating. Is anyone denying that?
    Of course it's time gated. It has to be, because the alternative is people running a hundred dungeons and clearing the raids a dozen times in the first week, and then spending the next 4 months complaining about how there's nothing to do.
    (5)

  9. #9
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Brightamethyst View Post
    Like what, exactly? Do you have a better suggestion? Tomes are already targeted gearing, bad luck protection, and a slow but consistent gear path for non-raiders all rolled into one. What do you suggest they do to improve it?




    Of course it's time gated. It has to be, because the alternative is people running a hundred dungeons and clearing the raids a dozen times in the first week, and then spending the next 4 months complaining about how there's nothing to do.
    Ah yes, of course. The only alternative to the current system is to remove all caps entirely on both weekly tomes and savage gear (because that cap is now also suddenly included in this discussion). Genius.
    (0)

  10. #10
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Saraide View Post
    Ah yes, of course. The only alternative to the current system is to remove all caps entirely on both weekly tomes and savage gear (because that cap is now also suddenly included in this discussion). Genius.
    not going into the whole savage aspect here, but on tome gear my point (and which people often ignore) is that the cap exists so that you do gear up over a certain timeframe and that is intentional. of course they could change it, but it is very much an intentional design decision and many people tend to ignore that and act like "just let us get grind as much as we want, theres no downside to that" which just isn't true.

    first and foremost letting you gear up faster for example has an effect on how fast gear makes raids easier, it's also leads to crafted gear devaluing sooner. furthermore the amount of tomestones one can get also keeps you from burning yourself out while farming them. say they raise the cap to 900 a week, for me that would just suck because now i would feel pressured to get this very same 900 tomestones every week and no amount of "than just don't get the cap every week, not like you absolutely need them" would change that feeling. I don't claim this to be an absolute that totally has to be respected by the developers, this feeling is however every bit as valid as anyones "but i want to gear up faster".
    (1)

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