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  1. #11
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MerlinCross View Post
    Every time I see this come up; it’s another day I think we should just yoink the GW2 system of everyone is a DPS.

    Because that’s where the vocal people want to seem to go. Damage damage and nothing but damage anything else is bad design and obsolete.
    The thing is, that's the reason why GW2 PVE sucks. I'm not crapping on the game, I absolutely loved GW1 and loved GW2 mainly WvWvW, which was great. The dungeons and PVE endgame was crap which is why it had such a huge drop of in playerbase people stuck around for PVP only. The reason it was crap, because holy trinity didn't really exist. everyone was dps and healer, dungeons were a shit show of running around dodging AOE, it was a tab target action game not really an mmo which lost lots of fans of the original. that's the dangerous route FF14 is on IMO

    Another Example Black Dessert, ignoring the horrendous item upgrade system and exploitative cashshop, It had the best combat system I have ever seen implemented in any MMO or RPG. What really stopped that game being brilliant though, was no holy trinity, fighting bosses was just everyone smashing into it with the boss running around to whoever had currently hit the hardest. It was a mess, granted we are saved from that in FF14 by having a designated DPS be the target of the boss but it's very very boring.

    Both of the games I've mentioned above most other failed mmo's have the same issues. Without a strong Holy Trinity and a resource management system your combat is shallow, your players are running and gunning, spamming buttons and not having to pay attention or work as a team. Being a tank in FF14 is something you could do asleep. In fact with rescue on healers I'm pretty sure you could just get a person to macro their 1 AOE move on a tank class and have the healer pull them around the dungeon gathering up mobs and that be perfectly runnable. That's how stupid the current state of tanking is.

    Look at by comparison WoW in the earlier days and Lotro. When you played those games, you had to CC mobs in dungeons, you had to be careful on your pulls, you had to communicate and work as a group, you know almost as if the game is massively multiplayer. It was engaging, you were part of a team, most players don't care about shaving 30s off a run, they just want to enjoy what they're doing and have a feeling of epicness and grandeur about what they're doing.
    (5)
    Last edited by Malthir; 02-07-2022 at 09:04 PM.