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  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lieri View Post
    Weaving/switching tank stance and dps stance makes tanks feel clunky. In most other MMOs tanks doesnt even have a tank stance and have built in extra aggro multiplier when they deal damage making it almost impossible to get aggro off a tank that does their damage properly.
    FFXI in the old days had enmity control, eventually changed Tanks should focus DPS more than sitting for enmity+, more damage awarded better control than losing enmity from soaking damage and using enmity+ abilities.
    (0)

  2. #2
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Undeadfire View Post
    FFXI in the old days had enmity control, eventually changed Tanks should focus DPS more than sitting for enmity+, more damage awarded better control than losing enmity from soaking damage and using enmity+ abilities.
    Simplifying pretty much anything gives you more control however simplification comes as a cost, Tanking in FF14 has become so simplified you're not really a tank, you're DPS with more health that doesn't hit as hard, you're not doing anything remotely interesting. Your kit is reduced and simplified your mechanics are reduced and simplified. Being a tank just isn't enjoyable in this game anymore, there's no challenge to be had.

    The argument someone made that the agro system was bad because good groups never cared about it and bad groups wiped because of it, yes that's a good thing. The game is moving in a terrible direction, I don't want to be chicken little telling you the sky is falling but really it is. The game is moving further and further towards no one talk run dungeon leave. Mainly because no one needs to talk, comms aren't needed plans aren't needed. The only content in which you MIGHT need to talk are extremes outside of that, join dungeon type hi, wall to wall to each boss and leave. FF14 is loosing it's way in a big way. The MSQ is pretty much the only thing holding it together.

    I'm not suggesting going back to tank stances. I'm suggesting removing the whole aggro system destroyed tanking, removing the punishment from sprint and having to actually manage your resources took away consequences, this is something we've seen in other games, WOW is a prime example, instead of working on a system that could be better they just yank it out of the game, the game has become about speed running content getting to the end and not the journey to get there. The reduction of skillful play is part of what is causing this.
    (8)
    Last edited by Malthir; 02-06-2022 at 07:31 PM.