
Originally Posted by
Malthir
You can't do that without aggro, again not saying it has to be the old system, I'm saying they should have reworked it. You cannot have tanks without aggro that is literally what a tank is for, without aggro you don't have a tank.
You also cannot create interesting mechanics for boss fights really because you never have to worry about aggro. An example is look at the difference between some of the Coils fights and modern fights. Essentially all MMO combat boils down to don't stand in aoe's, but because that becomes tedious and boring, games do things like add mobs that have to be moved to certain places and then be frozen to protect you from damage, carry orbs that do XYZ, or things like World of darkness Cerberus where the party needs to split. However because there is only really the need of one tank now in pretty much all fights, it's been reduced to it's base concept, tank has boss/any adds everyone avoid circles, it's a type of Flanderization where the game is being reduced to the base form of what an MMO is however that's seldom fun to play. You can't do decent positioning because you never need to worry about a tank not being bale to hold a specific mob in a specific location, aggro is guaranteed constantly so all positioning mechs with adds are redundant.
As a Drk it takes me a couple of seconds to grab an entire room worth of mobs I never have to worry anyone will take aggro so I'm free to run them round on leashes to any location I need. Why do you think dungeon design's been simplified, because the Devs know this. They are all corridors 2 packs to a room that from the first run even with basic on level gear you can wall to wall. In fact I don't think I've not wall to wall'd a dungeon in like 2-3 expacs now. Every dungeon all the time, I don't have to go slow, I don't have to think, I can run in press 3 buttons and then play a DPS class. Occasionally they make the off tank feel useful by immobilising the boss spawning 2 adds we walk to two different corners I hit one once, the other tank hits the other once gg wp all round.