Quote Originally Posted by Semirhage View Post
You're posting this in a thread about tanks doing current extreme and savage content without a healer. What is this "greatest contribution to the party" you speak of? All this ridiculous healing potency is meaningless.
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Oh that would be boring, godawful embarrassing design? Because that's how healers are designed. And for that garbage design, they're still the first role to get ejected from parties, because for all that yammering about healing being the "greatest contribution" it's not. You require a baseline, after which all extra healing is useless. Damage is the only metric that doesn't come hard capped on its usefulness, and tanks bring more than healers for no reason.
This thread is about a tank solo'ing a Normal raid, not no healer runs of extreme and savage. The latter of which is not happening, and the former requires extremely specific comps that rely on DPS to heal the party.

All of that extra healing comes becomes quite valuable in Savage and Ultimate fights. Healers still have more than necessary for farm yes, but during prog healing requirements are much higher due to player error.

Healers are of course not designed well in other areas; however your hyperbole and vitriol will not help them. Nor will posting in the tank section.