Page 9 of 19 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 184
  1. #81
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Illmaeran View Post
    Hard pass. One of the fundamental pillars of this game's design is getting people to play together, regardless of skill level. Ranking systems in other games have only served to encourage exclusionary behaviors, to the game's detriment. Party finder's what it is for a reason and there's always the option to create statics. If people aren't able to perform as people expect in them, then they get the boot. General open-community play should never be restricted.
    One of the benefits of playing together should be learning from each other. It’s watching and listening to others that made me realize back around brayflox in ARR that maybe I wasn’t doing it right. Unfortunately we have a community set on keeping players stagnant at a low performance level, they may as well just auto run through content while others play for them
    (2)

  2. #82
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    390
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    I'm not going to say I support this idea, 'cause I don't. But there comes a point where people have to take a look at themself and ask if they are the problem. This comes on both sides, of course. The people who expect everyone to be 100% optimized, and the people who act as if all they should ever be expected to do is just show up.

    I see a lot of people use the excuse of "it's just a game, not a job. I play to have fun, not try-hard". And that begs the question; why is your fun more important than anyone elses? Why does your fun have to bring others down? I personally don't find a duty taking twice as long to be enjoyable. I don't enjoy spam healing or dying as a tank because I ran out of cooldowns from things dying too slow.

    I know skill levels are varying. I don't expect everyone to play the same. But I also don't appreciate my time being completely wasted.
    (3)

  3. #83
    Player
    Asmodai's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Nyx Dorne
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kolaina View Post
    One of the benefits of playing together should be learning from each other. It’s watching and listening to others that made me realize back around brayflox in ARR that maybe I wasn’t doing it right. Unfortunately we have a community set on keeping players stagnant at a low performance level, they may as well just auto run through content while others play for them
    It's a specific contingent who is terrified that other people will see them as not being good even though they are not even doing the content where people would be looking. They have this idea that elitists are lurking around duty finder content waiting for them so they can berate them. It's all in their head.
    (2)

  4. #84
    Player
    MidnightEquinox's Avatar
    Join Date
    Feb 2022
    Posts
    115
    Character
    Nitka Avira
    World
    Louisoix
    Main Class
    Ninja Lv 60
    If you think people berating others for insufficient (in their eyes) skill never happens, I invite you to play a few matches of Dota 2. For bonus points, pick Meepo.
    (1)

  5. #85
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Isn't this what savage/ex is for? I understand they don't have savage for dungeons but as others have pointed out, you can make your own party for that.

    My issue with posts like the OP is this odd notion that FFXIV dungeons are so difficult they require some type of Elo system to calculate the skill level of players. There is nothing in DF that requires an Elo rating method. Mostly because - and I think this is the main point - the vast majority of dungeons in this game come from the MSQ and are tied to it. There is no way SE would gate story progression behand a skill-rank system.

    The only way they could do something like this would be for optional dungeons. And even then, I don't think it's necessary. People make mistakes. People fail mechanics sometimes. Tanks may single pull. You might actually wipe occasionally. All of this is part of gaming. The forums really blow this kind of stuff out of proportion. If you didn't know anything about the game and just browsed the forums, you would think grouping in this game is a nightmare of fail.

    It isn't. You might get a bad player or someone that doesn't know their job or role. It isn't the end of the world. It happens in every multiplayer video game out there.
    (6)

  6. #86
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MaxCarnage View Post
    I'm not going to say I support this idea, 'cause I don't. But there comes a point where people have to take a look at themself and ask if they are the problem. This comes on both sides, of course. The people who expect everyone to be 100% optimized, and the people who act as if all they should ever be expected to do is just show up.

    I see a lot of people use the excuse of "it's just a game, not a job. I play to have fun, not try-hard". And that begs the question; why is your fun more important than anyone elses? Why does your fun have to bring others down? I personally don't find a duty taking twice as long to be enjoyable. I don't enjoy spam healing or dying as a tank because I ran out of cooldowns from things dying too slow.

    I know skill levels are varying. I don't expect everyone to play the same. But I also don't appreciate my time being completely wasted.
    This is my exact reasoning on this post. I consider myself somewhere in the upper-middle range of players, not hardcore enough to be an elitist, but I enjoy challenging myself.

    It is slightly infuriating that there is a very good chance if I group with random players via DF that at least one party member is seemingly not even trying to play the game, and you can't even bring up the topic because you will get reported for harassment.
    (1)
    Last edited by Thi; 02-04-2022 at 04:48 AM.

  7. #87
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    This is a terrible idea.
    (1)

  8. #88
    Player
    MidnightEquinox's Avatar
    Join Date
    Feb 2022
    Posts
    115
    Character
    Nitka Avira
    World
    Louisoix
    Main Class
    Ninja Lv 60
    Quote Originally Posted by MaxCarnage View Post
    And that begs the question; why is your fun more important than anyone elses? Why does your fun have to bring others down?
    Because none of that is happening. When you sign up for the duty finder, you sign up for its inherent randomness. And then you have fun with that or you don't. But if your fun explicitly relies on another person behaving a certain way, think about what you're actually saying.

    People playing poorly in dungeons does not bring me down, because I don't care, it's life. Every run is different and the social element is part of that. Trying to figure out where to compensate based on the behavior of the party is in itself an interesting game for me.

    It brings you down. Because you choose to feel brought down by it, and, subsequently, end up entitled to a specific of behavior of another. Which is kind of not OK. You don't get to assign rules on how a dungeon should run based on what would most benefit you.

    You know why people often respond negatively to things like unsolicited advice and other thinly veiled attempts at controlling behavior? Boundaries.
    (12)

  9. #89
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MidnightEquinox View Post
    Because none of that is happening. When you sign up for the duty finder, you sign up for its inherent randomness. And then you have fun with that or you don't. But if your fun explicitly relies on another person behaving a certain way, think about what you're actually saying.

    People playing poorly in dungeons does not bring me down, because I don't care, it's life. Every run is different and the social element is part of that. Trying to figure out where to compensate based on the behavior of the party is in itself an interesting game for me.

    It brings you down. Because you choose to feel brought down by it, and, subsequently, end up entitled to a specific of behavior of another. Which is kind of not OK. You don't get to assign rules on how a dungeon should run based on what would most benefit you.

    You know why people often respond negatively to things like unsolicited advice and other thinly veiled attempts at controlling behavior? Boundaries.
    Well said. I can't really say that I don't care what others are doing in a dungeon, because I do. But I also accept that I sign up for random players, and that is exactly what I get. Just gotta suck it up for the next 12-15 minutes and then it's on to the next. It really isn't that big of a deal to have the DF function the way it is now. The OP is making a mountain out of a molehill.
    (5)
    Last edited by Vahlnir; 02-04-2022 at 05:10 AM.

  10. #90
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,615
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The game works exactly because good players are paired with not-so-good players.

    On average you may get a dungeon where one player is very good and carries the other three. This is completely intended. SE wanted to design a game where if you play well, your performance will shine high above the majority who are not playing well. No vulnerability stacks, clearly know what you're doing, that stands out to anyone paying attention.

    The entire point of the roulette system is that players who have already completed the content get matched with first timers to help them clear it. Because first timers are almost certainly going to be "not good", your proposal would break the entire purpose of the roulette system so that it only matches veteran players together and leaves first timers waiting 5 hours for a pop.
    (6)

Page 9 of 19 FirstFirst ... 7 8 9 10 11 ... LastLast