Additionally, as annoying as it is at the end of an alliance roulette when folks won't roll on the final chest, I've also seen first-timers to an alliance raid stuck in some pretty dang long cutscenes there. Especially on the final dungeon of an alliance raid series. Lowering that loot timer to one minute would mean if you watched the cutscene, the loot timer could've expired by the time you're out of said cutscene. That seems what I'd term "not ideal design", as it would be pretty harshly unfriendly to first-timers.