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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,615
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Sometimes I need time to sort through the loot when there is a lot of it. But not the amount of time it currently waits. 90 seconds should be enough. 180 would be a compromise because it's better than what we have now which is far too long.
    (7)

  2. #2
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Jeeqbit View Post
    Sometimes I need time to sort through the loot when there is a lot of it. But not the amount of time it currently waits. 90 seconds should be enough. 180 would be a compromise because it's better than what we have now which is far too long.
    90 seconds is not enough. i would not lower it past 3 minutes. 5 minutes is fine though because assuming your party is competent the time it takes to kill each group of enemies between bosses should not take longer than that save for a few older, ARR dungeons that are absurdly long due to being remakes of 1.0 ones which were even longer.

    a bad party, someone's refusing to do their job or is afk, waiting for a fourth person to come in because someone left for whatever reason, someone pulls because they feel the tank is taking too long, a 24-man raid where you have multiple impatient people and a variety of other situations means that a pull may take more than 90 seconds.

    there is absolutely NO situation however where you -need- an item from a chest right that second. that's why ilvl requirements for duties exist. if you are in a dungeon it's because the game knows you should be able to handle it and those few extra stats from a single piece of equipment isn't going to improve your damage or heal output enough to make it worth having it right that second.
    (2)
    Last edited by Denji; 02-03-2022 at 02:26 AM. Reason: typos

  3. #3
    Player
    EzekielBook's Avatar
    Join Date
    Sep 2021
    Posts
    56
    Character
    Ezekiel Book
    World
    Siren
    Main Class
    Paladin Lv 72
    1 minute seems too low with the rush-rush-rush attitude most people have. Timers are set to accommodate players like myself - relatively new to the game, leveling characters, maybe with an alt, who doesn't always know what they need.

    So my options are quickly need or greed everything, or take a look at the loot to see what's being offered.

    And if I'm the tank, I suffer dirty looks from people wanting me to speed up.

    3 minutes might be better; I haven't checked. 1 is way too short.
    (3)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,615
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Denji View Post
    90 seconds is not enough. i would not lower it past 3 minutes. 5 minutes is fine though because assuming your party is competent the time it takes to kill each group of enemies between bosses should not take longer than that save for a few older, ARR dungeons that are absurdly long due to being remakes of 1.0 ones which were even longer.

    a bad party, someone's refusing to do their job or is afk, waiting for a fourth person to come in because someone left for whatever reason, someone pulls because they feel the tank is taking too long, a 24-man raid where you have multiple impatient people and a variety of other situations means that a pull may take more than 90 seconds.

    there is absolutely NO situation however where you -need- an item from a chest right that second. that's why ilvl requirements for duties exist. if you are in a dungeon it's because the game knows you should be able to handle it and those few extra stats from a single piece of equipment isn't going to improve your damage or heal output enough to make it worth having it right that second.
    Your whole argument seems to be about gear loot. Nobody cares about dungeon or alliance raid gear because it's a worse item level than anything they have if they care about item level and those that cared about it for glamour could just not enter the fight until they have rolled on their precious rare glamour drop if it's that important.

    The loot that I care about is always at the very end when there are no fights remaining, such as the end of the alliance raid when orchestrions, minions and triple triad cards drop or the end of a normal raid when 8 or more different sets of loot drop. In this situation, at the very end, making people wait 5 minutes before they can exit just because the person wants to feed a cat instead of rolling wastes a lot of people's time. At least the timer could be reduced for the final loot chest of any content because there are no bosses remaining to interrupt the roll.
    (0)