It's the problem of trying to balance around every situation, and because of that the "best" players tend to suffer the most.
It's a weird feeling because it's only in struggle bus Duty Finder scenarios that I feel most like a tank. I'm mitigating on time, throwing people Aurora and HoC that are low health who maybe missed a heal, rotating mitigations to take as little damage as possible while my party recovers, using my invuln as an actual invuln smartly and not just to bypass a tank swap, and really use my kit to the fullest. Then when I raid with my static, I just feel like a DPS who Provoke's to invuln and cheese a mechanic while my healers are falling asleep at the wheel. So if you strip from the tanks to make the good healers more active, you will have a more useless tanks in Duty Finder scenarios, where adversely if they are strong enough to carry a struggling party, the good healers get bored.
You can give healers more DPS options, but you will have people feel overwhelmed and unwilling to try(Earthly Star timings are scary, don't @ me), or you have people too focused on DPS that they ignore the healing part, not to mention button bloat. I think they did really well on Sage coming from someone who normally doesn't heal, so I feel they are still working on what works best for everyone.
Not to mention this was the first fight of the first raid tier, and they are always pretty braindead mechanic wise. If they added some tower or add failsafe that could not be done solo no one would even be here talking about it. However, I do think some of the EX and Savage fights damage output is low or at least inconsistent. If they would at least add more consistent damage rather than damage in spikes that you can kitchen sink every time that might help. Though it's also hard to say how difficult does SE want these fights to be? Is Normal Easy, Savage Medium, Ultimates Hard? Are they intentionally designing these fights like this knowing they are releasing Ultimates for the true try-hards? Maybe. We'll have to see the changes in 6.1 and see how the Ultimate turns out.


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