Quote Originally Posted by sharknado View Post
It's not as easy as this. Yesterday on my alt Pala I did multiple "The Wanderer's Palace" ARR that has ilvl sync. The "pro group" went throgh it really quick and during trash pulls I had not HP dips even. But I also go few sprout groups, some doing it first time. In some cases I had to cut the pulls much quicker like pulling 1/3 or 1/2 of max pull wall distance and even using my big cooldown to stay alive. Then on the last boss on some groups the DPS was much lower and multiple mob waves spawned (and sometimes killed so the boss enraged more), even had one wipe there.

The groups are random. There is no "performance score" of each player considered so you can't really balance around the top of the playerbase that just owned the place. And it's one version of the instance so it's always one difficulty level. WoW tried to provide challenge for the "top" which resulted with 4 raid difficulties and 4 dungeon difficulties with the last one having infinite scaling pretty much. But to have that WoW has a lot of player performance rating and gating/exclusion.
So? Not a big deal… it’s means you had to think and go at a pace that was acceptable for your party. Hardly reason to keep it as easy as it is. Good for you for being a considerate tank. Wipes and failures are not a bad thing and if people get upset at them then that is their problem, because the content was casual level when it was released, so they should take it as an opportunity to learn and do better rather than cry about it to the devs.

In my experience the majority of the player base does this, it’s only a few vocal people that cry out instead of getting back up and trying harder. It’s not savage… just a regular dungeon.

Maybe if the game presented more of a challenge and gave a more fulfilling experience after the MSQ droves of people wouldn’t unsubscribe as soon as they are done with the story. Fans of casual challenges will find nothing to do after MSQ. It’s all a snooze fest or savage and extremes.