Quote Originally Posted by Ath192 View Post
The easy fix is to make all roulette content min ilvl by default. It won’t make it that much harder and at least the content will not be so underwhelming new players wishing for fulfilling experiences quit out of boredom.

Barely and Dev time spent in this and more challenge.
It's not as easy as this. Yesterday on my alt Pala I did multiple "The Wanderer's Palace" ARR that has ilvl sync. The "pro group" went throgh it really quick and during trash pulls I had not HP dips even. But I also go few sprout groups, some doing it first time. In some cases I had to cut the pulls much quicker like pulling 1/3 or 1/2 of max pull wall distance and even using my big cooldown to stay alive. Then on the last boss on some groups the DPS was much lower and multiple mob waves spawned (and sometimes killed so the boss enraged more), even had one wipe there.

The groups are random. There is no "performance score" of each player considered so you can't really balance around the top of the playerbase that just owned the place. And it's one version of the instance so it's always one difficulty level. WoW tried to provide challenge for the "top" which resulted with 4 raid difficulties and 4 dungeon difficulties with the last one having infinite scaling pretty much. But to have that WoW has a lot of player performance rating and gating/exclusion.