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  1. #1
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Silly_Rabbit View Post
    Seems old content difficulty is all over the place. Some can wipe sprout partys pretty easy some are complete walkovers. I remember when i started playing i died quite a lot in dungeons and trials. 3rd boss of Dun scaith is still getting me often since i keep forgetting her attacks.
    Could some of old content could use some number tuning - sure. Question is however is it worth investing dev time over creating new content.
    Hollow Diabolos in Dun Scaith pretty much does not mess around. If tank is not mitigating, a Camisado can almost or kill it, the spheres hurt, the soaks are deadly if one miss, mid tank soak kills healer or dps.

    Generally various contents just have no problem murdering you without thinking twice, even in Alexander raids with some bosses putting debuffs that makes sure you get hit really hard or get one shot etc.

    Honestly experience really vary from people, between new people and all but generally it is a matter of phase skipping and nuking stuff at least for me.
    Even in ARR, some of the trials hurt without paying attention (Titan Hard can still cause some wipe between explosive rocks, very fast aoe. Or King Mog if not paying attention to the adds etc)
    (3)

  2. #2
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jettinson View Post
    Hollow Diabolos in Dun Scaith pretty much does not mess around. If tank is not mitigating, a Camisado can almost or kill it, the spheres hurt, the soaks are deadly if one miss, mid tank soak kills healer or dps.

    even in Alexander raids with some bosses putting debuffs that makes sure you get hit really hard or get one shot etc.
    Most of that stuff was really a 1shot at release and now it only "hurts", I believe we even did tankswaps at diabolos as long as the crit shield was on.
    But I think wipes or 'almost wipes', are something good, makes you wonder what to do better, how to adapt, understand the mechanic, understand your skills, understand your debuffs, makes you socialize with your grp or alliance and figure out what to do and who takes over what tasks and where to spread to which waymarks. Doesn't need to be much indepth or some super complex talk. But that kinda vanished all, unless for hardcore content

    If some argue here, that newbies still wipe in specific low level dungeons, well... it's a game where you need to press buttons, every other game let's you lose too if you are not up for the task.
    (1)