cont.
The state of the game right now has put the phys ranged role in a state of unbalanced limbo, where they simultaneously have to deal the least damage for balancing purposes while also having as little justification as ever to deal the least damage. I doubt we're ever going to go back to the old systems from prior expansions with more focus on party utility, so I think the best thing SE could do for the role is design fights with more of a focus on phys ranged movement versatility. If raids had more mechanics that needed someone to bait AoEs far away for example, then obviously phys ranged would have a purpose in fulfilling that need for the party. It's a bit disappointing that our greatest advantage and DPS handicap, free movement, is largely squandered by fights where we park on the boss' ass with the party the whole time.



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