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  1. #1
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    I think it has more to do with the fact that MCH and DNC are...boring. Yes, sorry, that's what they are. BRD is the only one that has a modicum of complexity and fun in it.
    They should probably focus more on giving them a more interesting gameplay loop. But yeah, given the current situation, some potency buffs are clearly needed for both MCH and DNC. It's not going to change much in terms of job popularity, I feel.
    (22)

  2. #2
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Potency buffs are needed across the entire role. Bard isn't strong, it's just better then the other 2. The mobility tax is a freaking meme and is one of the most poor design choices ever implemented into the game, and the only reason ranged is still even brought to the role is because of the awful mechanic of the 1% role party buff. Which is no more then the equivalent of a parent telling their kids to play with someone they don't want too.

    Until they start designing the raids to actually take advantage of ranged mobility that enforces melee downtime, people will continue to be disappointed with the ranged tax and have issues with it. In fact, current boss design pretty much enforces the exact opposite, as in any savage fight a ranged player not sticking close to their healer (who will be grouped up close with their melees unless there is a spread mechanic, which do not happen nearly as often as raid wide AoE's) will be met with some pretty irritated healers. Thus making ranged players deal with the same get in/get out mechanics as melees do.

    The only mechanics melee's really still have to hold up as a true issue is positionals, and those are less and less as the expansions go on, especially when we get at least 1 sometimes 2 bosses a savage tier that has no positionals at all. That can account for a small gap between ranged physicals along with cast times on casters. But that gap should be small, 100 to 200 rdps at most and only at higher skill levels. Not over 500-100 higher between melees played terribly and a well played ranged player.

    Role balance should be balanced around the support kit a job brings. Dancer and Bard should be at the bottom yes, but they should also not be getting out damaged by 500 or more by Dragoon and Ninja. Machinist should not be putting up the same numbers as San and Black Mage but it also shouldn't be getting blown away by Reaper and Monk, two jobs that also bring party wide healing buffs, damage mitigation, self healing, and raid wide damage boosts; when literally all Machinist provides is damage and one raid wide defensive buff.
    (32)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rika007 View Post
    The mobility tax is a freaking meme
    "Me, YP said, that class balance isn´t based on their difficulty. Mobility-tax is a lie!"

    I guess nobody at SE is a RDPS main, so they just don´t give af.
    (7)

  4. #4
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rika007 View Post
    when literally all Machinist provides is damage and one raid wide defensive buff.
    And that defensive buff is also a role action mechanically, just not in name (yet).
    (10)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Rika007 View Post
    Potency buffs are needed across the entire role. Bard isn't strong, it's just better then the other 2. The mobility tax is a freaking meme and is one of the most poor design choices ever implemented into the game, and the only reason ranged is still even brought to the role is because of the awful mechanic of the 1% role party buff. Which is no more then the equivalent of a parent telling their kids to play with someone they don't want too.

    Until they start designing the raids to actually take advantage of ranged mobility that enforces melee downtime, people will continue to be disappointed with the ranged tax and have issues with it. In fact, current boss design pretty much enforces the exact opposite, as in any savage fight a ranged player not sticking close to their healer (who will be grouped up close with their melees unless there is a spread mechanic, which do not happen nearly as often as raid wide AoE's) will be met with some pretty irritated healers. Thus making ranged players deal with the same get in/get out mechanics as melees do.

    The only mechanics melee's really still have to hold up as a true issue is positionals, and those are less and less as the expansions go on, especially when we get at least 1 sometimes 2 bosses a savage tier that has no positionals at all. That can account for a small gap between ranged physicals along with cast times on casters. But that gap should be small, 100 to 200 rdps at most and only at higher skill levels. Not over 500-100 higher between melees played terribly and a well played ranged player.

    Role balance should be balanced around the support kit a job brings. Dancer and Bard should be at the bottom yes, but they should also not be getting out damaged by 500 or more by Dragoon and Ninja. Machinist should not be putting up the same numbers as San and Black Mage but it also shouldn't be getting blown away by Reaper and Monk, two jobs that also bring party wide healing buffs, damage mitigation, self healing, and raid wide damage boosts; when literally all Machinist provides is damage and one raid wide defensive buff.
    It's far time for SE sit down and decide exactly what each Role is actually suppose to do. We continue to see complaints from Tanks and Healers about how their roles are design, Casters have mages that don't cast anymore, Physical Ranged that don't offer any rDPS buffs to the group, DPS in general offering healing and defense buffs that are starting to be considered more than novelty.

    In summary:
    (9)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lastelli View Post
    I think it has more to do with the fact that MCH and DNC are...boring. Yes, sorry, that's what they are. BRD is the only one that has a modicum of complexity and fun in it.
    They should probably focus more on giving them a more interesting gameplay loop. But yeah, given the current situation, some potency buffs are clearly needed for both MCH and DNC. It's not going to change much in terms of job popularity, I feel.
    MCH got a rework during ShB, DNC was introduced.
    The popularity surprisingly fell off, it wasn't shiny anymore.

    That's the cost of designing a job to make it appealing for everyone, players will move on the next shiny thing.
    RPR and SMN will probably see a drop in the next expansion.
    (9)

  7. #7
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lastelli View Post
    I think it has more to do with the fact that MCH and DNC are...boring. Yes, sorry, that's what they are. BRD is the only one that has a modicum of complexity and fun in it.
    They should probably focus more on giving them a more interesting gameplay loop. But yeah, given the current situation, some potency buffs are clearly needed for both MCH and DNC. It's not going to change much in terms of job popularity, I feel.
    Finally someone who gets it.

    Damn near the entire role is boring as hell. If it is satisfying to play people will pay it. Look at old WHM, etc. Performance has little impact on playrate in general.
    (2)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  8. #8
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,376
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lastelli View Post
    I think it has more to do with the fact that MCH and DNC are...boring. Yes, sorry, that's what they are. BRD is the only one that has a modicum of complexity and fun in it.
    They should probably focus more on giving them a more interesting gameplay loop. But yeah, given the current situation, some potency buffs are clearly needed for both MCH and DNC. It's not going to change much in terms of job popularity, I feel.
    Boring is preference
    I find dancer incredibly fun because i like proc based gameplay, same with bard
    I find mch boring for having 0 procs on the flipside,
    (4)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lastelli View Post
    I think it has more to do with the fact that MCH and DNC are...boring. Yes, sorry, that's what they are. BRD is the only one that has a modicum of complexity and fun in it.
    They should probably focus more on giving them a more interesting gameplay loop. But yeah, given the current situation, some potency buffs are clearly needed for both MCH and DNC. It's not going to change much in terms of job popularity, I feel.
    That is kind of subjective in the end though. Some people love overly complicated jobs that make them constantly focus on multiple things just to do their role while some perfer the more simple and direct focused jobs to do their role function.

    MCH has been my favorite job since its release in 3.0 and I have never stopped having MCH as my main job since. Probably because the job is Gun user job with the play style isn't overly complicated and just direct with what you have to focus on but that is just how I prefer my DPS being focus on DPSing over constantly focusing job mechanics just to dps.


    While yes certain people find overly complicated jobs fun to play it also puts them under risk of focusing on fighting themselves to maintain their job mechanics over focusing on fighting their target instead. Boss fights now are also being more focused on trying to make players fight themselves by attempting to mess up their job mechanics in some way. There is also risks that certain players may never get use to the job mechanic and thus they find the job frustrating or they end up underperforming a lot because they can't fully adjust to what the job mechanic requires them.


    Take Reaper for example, while it has high damage and the newest melee dps job, we also have to look at how mechanical it is in job play. Reaper is probably the most less job mechanic demanding melee DPS job in my opinion which does bring more people to enjoy it more if they only want to focus on damaging their target over fighting their own character's job mechanics.

    Reaper's positional are also more in player's control since players don't need to focus on their positions in their 1,2,3 combo but instead just focus on using them when they feel ready for it as Off-combos then maintain the flow to their desire pattern. Entering burst mode is very short so mechanically players will burn through it before anything important happens during a boss fight.
    (4)
    Last edited by EdwinLi; 01-16-2022 at 04:31 PM.