The issue is, that is on top of the decision that the ranged dps should always be lower because of their 'mobility' and 'uptime' advantages. Advantages that mean nothing when fight design doesn't capitalize on them. So no matter what, ranged DPS are always the one that suck. So it's not a tuning lever. It's parents enforcing their kids to play with the one loser no one else likes.
Which no one wants to be.



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