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  1. #1
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kabooa View Post
    You're required to take one of every role.

    It's called a tuning lever, and you use them because it gives you more leeway into the design space. Come 7.0, maybe the casters suck. Maybe the melee suck.

    Whatever role happens to suck at the time, the role bonus is an incentive to adhere to composition they balance around.
    The issue is, that is on top of the decision that the ranged dps should always be lower because of their 'mobility' and 'uptime' advantages. Advantages that mean nothing when fight design doesn't capitalize on them. So no matter what, ranged DPS are always the one that suck. So it's not a tuning lever. It's parents enforcing their kids to play with the one loser no one else likes.

    Which no one wants to be.
    (12)

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rika007 View Post
    The issue is, that is on top of the decision that the ranged dps should always be lower because of their 'mobility' and 'uptime' advantages. Advantages that mean nothing when fight design doesn't capitalize on them. So no matter what, ranged DPS are always the one that suck. So it's not a tuning lever. It's parents enforcing their kids to play with the one loser no one else likes.

    Which no one wants to be.
    Similarly, you're not required to take advantage of the role bonus or the top DPS jobs to clear. Most of the week 1 clears had a Ranged DPS and Summoner in them, who were all occupying that 'bottom of the barrel' area.

    I still feel most of the ranged should be buffed, but the degree to which I would like to see it varies based on their strengths. I'm okay with Dancer being where it is now.

    The real problem is I think Ranged DPS just aren't that fun. They're good for learning/callouts but I don't think they're particularly enjoyable to master in their current states, nor do they offer practical and tangible utility outside of literally Curing Waltz and Samba equivalents. They have access to crowd control, but it's never used more than once a tier, at this rate it averages once an expansion. I want fights that make that utility matter just as much as their mobility does. But the last mechanic that I can even think of that did that in a tangible manner was the tether during Level Checker in O11S. And Summoner could still do that with DWT back then.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.