Quote Originally Posted by Grimoire-M View Post
The easiest path for that, if SE wanted to do it, is to revert some of what was lost from prior iterations. Here's what would be reasonable:
-1) Bring back DoTs and Bane.
-2) Make Summons oGCD.
-3) Add more Aetherflow and Enkindle Bahamut/Phoenix charges. I'm okay with these individually doing less if I get to press them more overall.
-4) We can't really use Ruin IV that much but a second or third charge would actually help out with oGCD Summons and the opener.
-5) We should straight up ditch Energy Drain/Siphon and bring back Aetherflow itself as an action so that we can let the Demi-Summons be independent again. This is just to fix the current issue of Summoner's getting their burst screwed by downtime and raid-buff alignment.
- 6) Obviously, nerf some of the current potencies so that we can make appropriate room for these mechanics. They're not enough of a barrier to justify moving Summoner's DPS up beyond where it is now (Hardcasting is the main thing holding us back there), but they would make it feel more fun to play, and that's the immediate goal.


There's also some things we explicitly cannot do:
-1) Can't bring back Egi Assaults or Tri-Disaster. They're clutter and Egi straight up do not work with this rotation. I'm okay accepting that loss.
-2) While I do miss hardcasting a lot, Ruin III can't be reworked without breaking something in the opener. The above is a good compromise.
Im sorry but i dont agree with some this. Dots and Aetherflow should have gone. The previous dots were just there and every attempt to synergize failed. Effectively all bringing dots back would achieve is reignite the identity crisis that this rework finally resolved. Summons being gcd works, but what we need is a change to how they mechanically function.

Ruin IV is best used for ifrit movement or placed between end of ifrit and next summon if it wasnt needed.

I have zero issue with energy drain siphon except that fester needs to be updated to be more thematic.

But overall the biggest change is to diversity the rotation within the summons themselves, have them build up to something, and to add something to manage. I dont think these can be achieved from bolting on dots and bane, or old aetherflow. They are relics of the old summoner, and ones iam glad finally went.

The one change i would make is to make the twerking carbuncle stay permamently. There is zero reason for it to despawn given that it never attacks and its soul purpose is to use Aegis its Damage buff.