My sole wishlist item is that they'd reduce the mana cost of Enchanted Reprise. Because of the change to mana costs elsewhere, and the increase in our mana finisher potency total and general rotational potency, using Enchanted Reprise is now slightly more than
twice as much of a potency loss as it was before, meaning it's actually
better to spend a fair percentage of a GCD doing nothing at all than it is to use Enchanted Reprise for that GCD. I'm fine with it being a DPS loss to use versus the main rotation, all of the instacast mobility buttons are, but Enchanted Reprise is rather
especially bad atm (especially compared to itself back in Shadowbringers, when 5/5 mana wasn't
10% of a melee combo). They need to either reduce the cost and boost its potency a bit, or remove the cost entirely and reduce the potency a bit. Personally, I'd prefer the latter. Still, with the number of options RDM has for movement (60-70% of our rotational time isn't limited by movement, and that's
not including our mana combo, plus Acceleration and Swiftcast), it's rarely an issue. Just feels bad, how
harsh of a loss Enchanted Reprise is versus its Shadowbringers incarnation, which is purely a result of it
not being adjusted alongside the other changes.