ordinarily i'm not one to use anyone's length of time played against them but some of y'all have clearly only started playing either half-way through if not the very end of shadowbringers and it shows.

of course expert roulette is basically empty. they release more level 90 content as the patches go on. this isn't a new concept. shadowbringers only had 3 level 80 dungeons at the start, too. stormblood was also the same and while stormblood had like, two more endgame dungeons said two were just hard-mode versions of dungeons that already exist.

ARR and Heavensward have an obscene amount of dungeons on the other hand and that's mostly because a lot of them were 1.0 dungeons that were simply too fricking huge and split into 2-3 dungeons (see: aurum vale and dzemael darkhold)