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  1. #1
    Player
    Denji's Avatar
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    Daddy Milkers
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    Behemoth
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    Marauder Lv 86
    ordinarily i'm not one to use anyone's length of time played against them but some of y'all have clearly only started playing either half-way through if not the very end of shadowbringers and it shows.

    of course expert roulette is basically empty. they release more level 90 content as the patches go on. this isn't a new concept. shadowbringers only had 3 level 80 dungeons at the start, too. stormblood was also the same and while stormblood had like, two more endgame dungeons said two were just hard-mode versions of dungeons that already exist.

    ARR and Heavensward have an obscene amount of dungeons on the other hand and that's mostly because a lot of them were 1.0 dungeons that were simply too fricking huge and split into 2-3 dungeons (see: aurum vale and dzemael darkhold)
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  2. #2
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Denji View Post
    ordinarily i'm not one to use anyone's length of time played against them but some of y'all have clearly only started playing either half-way through if not the very end of shadowbringers and it shows.

    of course expert roulette is basically empty. they release more level 90 content as the patches go on. this isn't a new concept. shadowbringers only had 3 level 80 dungeons at the start, too. stormblood was also the same and while stormblood had like, two more endgame dungeons said two were just hard-mode versions of dungeons that already exist.
    Something having been unnecessarily constrained/wasteful for a long time doesn't make it any less... wasteful.

    For players who have no desire to level everything (or just level more quickly), all but the means of efficiently acquiring post-leveling weekly-cap currency will fall out of use. There's a lot to be gained from allowing past content to scale up and add variety to our Expert Roulette tiers or otherwise adjusting that most efficient means of currency acquisition to allow for greater variety.
    (0)
    Last edited by Shurrikhan; 02-01-2022 at 01:22 PM.

  3. #3
    Player
    Denji's Avatar
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    Daddy Milkers
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    Behemoth
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    Marauder Lv 86
    Quote Originally Posted by Shurrikhan View Post
    Something having been unnecessarily constrained/wasteful for a long time doesn't make it any less... wasteful.
    it's not constrained. the roulette system only provides bonuses. if players were penalized for queuing the traditional way then your argument would be more substantial.
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    Last edited by Denji; 02-01-2022 at 01:22 PM. Reason: typo

  4. #4
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Denji View Post
    it's not constrained. the roulette system only provides bonuses. if players were penalized for queuing the traditional way then your argument would be more substantial.
    That's... not what constrained means. It isn't necessarily a matter of being punished or not. (Though, losing a large chunk of reward efficiency if ever you get tired of running the same 2-3 dungeons is arguably a punishment.)

    Expert's Roulette's constraint is that, despite eventually having always been the most efficient roulette for keeping up with the game --and often (therefore, in part) the only one worth doing for players with less time-- it will only ever at most 3 possible pieces of content. It is run far more often than the other roulettes yet only offers, at best, one possibility more than Main Scenario Roulette.

    Again, the important thing is that one particular grind path offers far greater reward efficiency... yet far less choice than what would otherwise be, reward-efficiency willing, its competitors. Making it less constrained (i.e., not funneling so much of our activity into the same 2 dungeons again and again) would require adjusting that grind path itself rather, such as by offering weekly Challenge Log bonuses for various, weekly-rotated content pieces up to a shared completion cap, or that we broaden what goes into that path. And developing a means to scale content up would help tremendously with that.
    (1)

  5. #5
    Player
    Denji's Avatar
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    Sep 2013
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    Daddy Milkers
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    Behemoth
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    Marauder Lv 86
    Quote Originally Posted by Shurrikhan View Post
    That's... not what constrained means. It isn't necessarily a matter of being punished or not. (Though, losing a large chunk of reward efficiency if ever you get tired of running the same 2-3 dungeons is arguably a punishment.)

    Expert's Roulette's constraint is that, despite eventually having always been the most efficient roulette for keeping up with the game --and often (therefore, in part) the only one worth doing for players with less time-- it will only ever at most 3 possible pieces of content. It is run far more often than the other roulettes yet only offers, at best, one possibility more than Main Scenario Roulette.

    Again, the important thing is that one particular grind path offers far greater reward efficiency... yet far less choice than what would otherwise be, reward-efficiency willing, its competitors. Making it less constrained (i.e., not funneling so much of our activity into the same 2 dungeons again and again) would require adjusting that grind path itself rather, such as by offering weekly Challenge Log bonuses for various, weekly-rotated content pieces up to a shared completion cap, or that we broaden what goes into that path. And developing a means to scale content up would help tremendously with that.
    while you are right about the definition, you still understand my post and are arguing semantics to support your argument. you also are repeating points that you edited in AFTER your initial post AFTER i had already replied and are treating me as if i had simply ignored it all.

    that said while you are correct the ideal system you describe is simply mentor roulette.
    (0)
    Last edited by Denji; 02-01-2022 at 01:36 PM. Reason: clarity

  6. #6
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Quote Originally Posted by Denji View Post
    the ideal system you describe is simply mentor roulette.
    That is beyond disingenuous.

    For Mentor Roulette to provide the same benefits as an Expert Roulette with a larger pool of dungeons, it would have to (A) cover the same kind of content, (B) have roughly the same average efficiency (e.g. 90 weekly tomes in ~18 minutes' time), (C) an equally small of a standard deviation within that efficiency, and (D) be accessible to everyone.

    Mentor Roulette (A) does not merely cover dungeons, (B) is not remotely as efficient, (C) has notoriously large deviation in completion time, and (D) is accessible to only a small portion of the playerbase.
    (1)

  7. #7
    Player
    Denji's Avatar
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    Daddy Milkers
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    Behemoth
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    Marauder Lv 86
    Quote Originally Posted by Shurrikhan View Post
    That is beyond disingenuous.
    disingenuous like how someone might try to edit in an argument after their initial post and then proceed to try and hold someone to said argument which did not exist at the time they replied?

    i don't know what i've done to invoke your ire but this isn't a fight and i see no reason why you feel the need to be so openly hostile; nor do i see a point in continuing this discussion since i had already replied above that i agreed with you.
    (1)
    Last edited by Denji; 02-01-2022 at 02:03 PM. Reason: semicolon addition

  8. #8
    Player
    Dels's Avatar
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    Dels Pyromaze
    World
    Leviathan
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    Gladiator Lv 50
    Quote Originally Posted by Denji View Post
    of course expert roulette is basically empty. they release more level 90 content as the patches go on. this isn't a new concept.
    uh, i don't think this is the argument you think it is. as more dungeons get released, expert roulette is actually going to get smaller, not bigger. it's at 3 now, which is the largest it will be all expansion. it will go down to 2.
    (2)