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  1. #111
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by jamjeeshoul77 View Post
    No. This thread is honestly bonkers. Do you people hate content? New classes are a STAPLE is MMO expansions. Not introducing new jobs in future expansions would MASSIVELY reduce hype and excitement for me and many many others. Please stop asking for this. Please. Thank you
    This is not only a short-sighted perspective but also somewhat dismissive of things that have already been proven to work.

    On the one hand, XIV's design is already extremely dated. If it does not bring itself into the next decade soon, there won't be *any* more new jobs because consumer interest will have died off and development will be pulled back into maintenance mode. I am already anticipating that we will see a substantial dropoff in playerbase now that the main story has concluded, all it will take is the next big MMO experience to hit the market and steal subscriptions.

    And on the other hand, XIV has already shown, definitively, that there are not only other ways than jobs to create player interest, but that specifically massive reworks generate quite a lot of player goodwill and interest. If ARR isn't enough evidence of that, the game received another massive surge in popularity in the post-SB job reworking, and again in EW now that jobs are becoming more accessible. The biggest threat to XIV's longevity these days are dated, clunky gameplay systems, and the right overhaul--effectively making a totally new game, FFXIV 3.0--would pretty much kill all other competitors and ensure XIV's dominance of the market for another 10 years.

    Jobs are niche and shallow. They are fun and generate hype, but they don't actually translate to much goodwill because they are purely self-serving and don't improve on anything else in an increasingly expansive game. They are short-term trends, and do nothing to address things that current players think need to be improved in the game, nor refine the game in ways that would attract players who had never exhibited interest before.
    (6)

  2. #112
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    This is not only a short-sighted perspective but also somewhat dismissive of things that have already been proven to work.

    Jobs are niche and shallow. They are fun and generate hype, but they don't actually translate to much goodwill because they are purely self-serving and don't improve on anything else in an increasingly expansive game. They are short-term trends, and do nothing to address things that current players think need to be improved in the game, nor refine the game in ways that would attract players who had never exhibited interest before.
    I agree.
    A New Shiny Toy is Great and all, but there are MANY things they can do that will Generate that New Toy Hype. Many things that the game might NEED to further its Life.
    As already mentioned, Job Balance, New Playable Content to make around that Balance. Job Mechanics, a New or Updated CC.
    FF:XIV is about More then just check out the New Job we can Play, and there is only so many times they can do that before even THAT stops Generating Hype, or they literally Create to many Jobs to Balance. And if people are complaining already that So-So job needs attention, so-so job is Overtuned and too powerful.....bruh...this is the Curse of Variety.
    Its the Spice of Life and all that Jazz...but there should be a Limit...otherwise, Imbalance Will ruin everything.
    (0)

  3. #113
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    Essentially you can say that FF14 jobs don’t really translate to the magnitude of classes in other MMOs, you’re just doing the same things with different effects, it’s all patternized, no matter which job in a specific role, a builder, an aoe version of that builder, a spender, an aoe version of that spender, a cd nuke, an aoe version of that, so on. It’s basically effect glamour.

    And no job has a special talent, niche or feel to it, like in WoW, because the game design itself wouldn’t even support that approach. Even tho most people here likely play this on a computer
    , you can instantly tell that this game was designed as fast-food console serving, good or bad is up to you.
    (3)
    Last edited by Kandraxx; 02-01-2022 at 10:02 AM.

  4. #114
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    I wanna change my stance on this. I would like them to continue adding new jobs IF said new job is something that plays drastically different than what we have so far. I am deadly serious when I say, I want a Pet focused job back, as well as a Shapeshifter job. Maybe they needed to rework the pet system, I wont argue that, but if they can come up with a good one, yes I would like to have Trainer become a job because I want to be the very best like no one ever was. As for the Shapeshifter, I want to say they could fit in as tanks, but I don't know obviously, as it would really depend on how the job works and takes shape. Maybe it's a concept that can't work at present but maybe in a later version of the game they could, but these are two of my favorite themselves in games like this so yeah I'd like to see the game continue to add new jobs if these types of archetypes or other interesting ones could be done.
    (0)

  5. #115
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    the usual problem with adding new jobs at this point is... its skills are obviously coming from somewhere. want a new healer? sure... we'll take a skill from this healer, one from that healer, give it this "special" talent which unfortunately means lessening another healer...

    what more jobs lead to is increased homogenization of the jobs as a whole. sure, its a nice new shiney for a couple months, and likely an "alpha" in its job group... but all its really doing is spreading the job out between a limited pool, all for the sake of what? something new? a new weapon? I can use the inventory space for something else, trust me.

    no new jobs? I am okay with that, means they could concentrate on making the jobs we have better.. plain and simple.
    (2)

  6. #116
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kandraxx View Post
    Essentially you can say that FF14 jobs don’t really translate to the magnitude of classes in other MMOs, you’re just doing the same things with different effects, it’s all patternized, no matter which job in a specific role, a builder, an aoe version of that builder, a spender, an aoe version of that spender, a cd nuke, an aoe version of that, so on. It’s basically effect glamour.

    And no job has a special talent, niche or feel to it, like in WoW, because the game design itself wouldn’t even support that approach. Even tho most people here likely play this on a computer
    , you can instantly tell that this game was designed as fast-food console serving, good or bad is up to you.
    I wouldn't go far to say ffxiv jobs are doing the same things but with different effect. Yes, we all burst, sustain, and proactive in mitigate. However, each roles has their respective expectation and play style. For example, let say a caster and range. Depending on encounters, both roles partake in the encounter differently. Caster are getting more of planning, and adjusting if mistakes happens, while range, still plans, but their kits are easier to reactive to the fight and less punish during mistakes on burst.

    Again, I do not believe all class are the same. Though I hope time will suggest that a great rework is amazing and just as cool as new jobs
    (0)

  7. #117
    Player
    Sarnai's Avatar
    Join Date
    May 2019
    Posts
    100
    Character
    Yarolika Snezhevna
    World
    Cerberus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Selvokaz View Post
    I wanna change my stance on this. I would like them to continue adding new jobs IF said new job is something that plays drastically different than what we have so far. I am deadly serious when I say, I want a Pet focused job back, as well as a Shapeshifter job. Maybe they needed to rework the pet system, I wont argue that, but if they can come up with a good one, yes I would like to have Trainer become a job because I want to be the very best like no one ever was. As for the Shapeshifter, I want to say they could fit in as tanks, but I don't know obviously, as it would really depend on how the job works and takes shape. Maybe it's a concept that can't work at present but maybe in a later version of the game they could, but these are two of my favorite themselves in games like this so yeah I'd like to see the game continue to add new jobs if these types of archetypes or other interesting ones could be done.
    Tbh I don't think shapeshifter is an option seeing how FF handles the player character. Reaper is the closest we can get to shapeshifting - and it's basically force-dresses your character in an NPC clothing. Overall Reaper's Enshroud made very intrestingly, but for now it's the pinnacle of change they can do with character changing - and it's already a bit shunned because it removes any racial details, including horns and tails.

    It would be nice to get something like WoW druids or hunters, but I'm afraid current engine (and also how pets were being handled with summoners, which was very clunky) just wont be able to handle such classes smoothly
    (0)

  8. #118
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Selvokaz View Post
    I wanna change my stance on this. I would like them to continue adding new jobs IF said new job is something that plays drastically different than what we have so far. I am deadly serious when I say, I want a Pet focused job back, as well as a Shapeshifter job. Maybe they needed to rework the pet system, I wont argue that, but if they can come up with a good one, yes I would like to have Trainer become a job because I want to be the very best like no one ever was. As for the Shapeshifter, I want to say they could fit in as tanks, but I don't know obviously, as it would really depend on how the job works and takes shape. Maybe it's a concept that can't work at present but maybe in a later version of the game they could, but these are two of my favorite themselves in games like this so yeah I'd like to see the game continue to add new jobs if these types of archetypes or other interesting ones could be done.
    for a shapeshifter they could make like an "esper" caster (think of terra in ff6 and how she could transform into an esper) or tank or whatever they wanted really
    (0)

  9. #119
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Tlamila View Post
    I disagree.

    First of all, not all categories are balanced. We still only have 3 casters and 3 ranged.

    Second, reworks aren't like adding new classes, they are more like deleting a class to add a new one. You like the new SMN and MNK, but a lot of people who played them before hate the change and had to drop them because of it.
    I certainly won't be touching MNK anymore after the changes so for me they effectively deleted a class, rather than added one. And that was just a very secondary class for me, I can't imagine one of my main/favourite classes receiving that treatment.
    This is how I feel with AST
    (1)

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