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  1. #101
    Player
    FatalFatalis's Avatar
    Join Date
    Jun 2021
    Posts
    103
    Character
    Fatal Fatalis
    World
    Louisoix
    Main Class
    Warrior Lv 100
    I would be ok with that, maybe add a couple of new jobs like a DoT-based magic dps and that's it.
    The reality is that at some point, there's going to be so many jobs it's going to be unsustainable.
    (5)

  2. #102
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    No. This thread is honestly bonkers. Do you people hate content? New classes are a STAPLE is MMO expansions. Not introducing new jobs in future expansions would MASSIVELY reduce hype and excitement for me and many many others. Please stop asking for this. Please. Thank you
    (3)

  3. #103
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    For me, I would love for 7.0 to just be a massive TLC expansion pack. Add a few new interconnected zones, make a story utilizing both the new and old zones, but focus on the back end like the jumping physics engine.

    Eventually, I would like to be able to go from, say, Ul'dah to Kugane entirely on foot/swimming (no airship/ferry teleports).
    (5)

  4. #104
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Fix the bloody engine. Forget content. Just turn this game into a competent 2022 mmo.
    (3)

  5. #105
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kaynide View Post
    For me, I would love for 7.0 to just be a massive TLC expansion pack. Add a few new interconnected zones, make a story utilizing both the new and old zones, but focus on the back end like the jumping physics engine.

    Eventually, I would like to be able to go from, say, Ul'dah to Kugane entirely on foot/swimming (no airship/ferry teleports).
    I'd love this too, especially if they could somehow (by miracle) make FFXVI's godlike graphics engine and FFXIV's aging engine kiss. That's a lot of work to do, though. Probably. I'm an idiot.
    (2)

  6. #106
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by jamjeeshoul77 View Post
    No. This thread is honestly bonkers. Do you people hate content? New classes are a STAPLE is MMO expansions. Not introducing new jobs in future expansions would MASSIVELY reduce hype and excitement for me and many many others. Please stop asking for this. Please. Thank you
    First of all, I do not think majority of people here hate content. Regardless of classes, I believe FFXIV capable of pulling it's own weight just fine. For the most part, we have contents that fit more than just enough players from casual and all the way ultimate.

    This trend should be able to continue. This thread primarily discuss on new job(s)/rework job(s) in general.

    From my perspective, ffxiv capable of hype on it's own regardless of new jobs or not
    (4)
    Last edited by justinhuang; 01-31-2022 at 09:08 AM.

  7. #107
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by jamjeeshoul77 View Post
    No. This thread is honestly bonkers. Do you people hate content? New classes are a STAPLE is MMO expansions. Not introducing new jobs in future expansions would MASSIVELY reduce hype and excitement for me and many many others. Please stop asking for this. Please. Thank you
    We only really have 4+1 classes anyway, just with 19 different flavours.

    I'm pretty much fine with the formula, but given that it is what it is, new jobs don't massively excite me anymore. Also I've played plenty of MMO's that don't add new classes every expansion.
    (4)

  8. #108
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    it'd be cool if they introduced alternate jobstones for certain jobs. by this i mean add something that effectively reskins a job around another while retaining its functionality. there are a lot of ff jobs that could be added to xiv, but a lot of them fill the same kind of functional or aesthetic niche warrior (pirate, viking, berserker i guess) dark knight (SOLDIER, rune knight), ninja (thief, corsair, gambler), geomancer (seems like a far eastern version of white mage). as like a side thing, not like as a replacement for actual jobs. i look forward immensely to the new gameplay styles they can come up with. especially since they tend to tie at least one job's lore into the setting of the expansion. (machinist, dark knight, and ast's jobs are deeply tied to ishgard, samurai is pretty obvious, gunbreaker is from bozja which we get to go to later in the expansion, and sage originates from sharlayan and reaper from garlemald), we'll just have to wait until patch content to figure out what directions they'll go with the setting (and jobs)

    honestly too i'd like if they made a real blue mage job. they could re-name blue mage as it currently exists to "true blue mage" and the actual blue mage job would just be...blue mage. they said they couldn't implement blue mage without taking away what made it unique, so my question is why not have blue mage? they can have the fun side content blue mage, and an actual job for people like me who's favorite job in the franchise is blue mage.
    (1)
    Last edited by grinkdaboy; 01-31-2022 at 03:57 PM.

  9. #109
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jandor View Post
    We only really have 4+1 classes anyway, just with 19 different flavours.

    I'm pretty much fine with the formula, but given that it is what it is, new jobs don't massively excite me anymore. Also I've played plenty of MMO's that don't add new classes every expansion.
    Why do you have 4 more classes than I have? There is only one class (DPS), with 3 specs (Red/Blue/Green), and each spec has a couple variants.
    (and I love it this way)
    (2)

  10. #110
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Its a double edged sword.
    Honestly, I am 100% for the idea that maybe at least ONE WHOLE EXPANSION...they dont release a new job, and all that work they would put into a new job is reallocated to pure job balance, and making fresh new content around it.

    The other side is, yes new jobs are attractive and get peoples attention...who cares if having to many jobs to balance will further divide balance. Shiny New Toy bby lol.

    Maybe we could or should get 1more mage and ranger so theys at an even number, and maybe 1 more melee to share scouting gear...but I do feel like weve hit that point that we should probly slow down on making new jobs, and actually put time into balancing all of the current jobs (except Bluemage, because its as intended)

    That extra time could also go into a CC overhaul and/or adding more to the CC
    And new Hairs and adjusting/redesigning headgear for Hrothgar and Viera
    (5)
    Last edited by Zanarkand-Ronso; 01-31-2022 at 04:19 PM.

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