Only use Marauder, Archer(s) and Conjurer for dungeons, all of them on pure offense. Micromanage them a little for certain dungeons (e.g. Bad Breath in Aurum Vale), and they'll clear faster than your average DF group.

Only use Marauder, Archer(s) and Conjurer for dungeons, all of them on pure offense. Micromanage them a little for certain dungeons (e.g. Bad Breath in Aurum Vale), and they'll clear faster than your average DF group.

I use Marauder and they miss everyone when they Overpower so their enmity is useless. GLA and ARC are still leveling and can't do the current dungeon I need and my CNJ is level 60 already and they always leave me on deaths door when I'm tanking. I usually play healer when using this system because I can't trust the CNJ in the first place. I can only play Tank or Healer when using this system and each side has a downside to them that are just too big to ignore.
I know I can change their classes, but I'm stubborn and want to keep them as they were.
If you are relying on Cecily (CNJ)... and she isn't good and often falls asleep at her post, you need an ACN running too to back up her heals. CNJ+ACN is ok heals, as long as you adjust and don't expect to pull wall-to-wall with them.
As far as AOE's they are mostly immune, ignore that mechanic for them, don't micromanage.
Ah pity, it helps.I know I can change their classes, but I'm stubborn and want to keep them as they were.
I normally run a CNJ+ACN+THM and tank it. Save me needing to use the engage stuff.
やはり、お前は……笑顔が……イイ

I do have a ACN on the team and I swear they are the only reason I don't die as a tank to some of the more hectic boss fights. Usually my team is MRD, NIN, ACN, and CJN. Will most likely be switching out the MRD with GLA since Flash seems better at getting aggro compared to Overpower which doesn't make sense and will replace NIN with ARC once they get high enough level.
ARC is pretty good, THM is slightly better I think because of their positioning in fights, the ARC does some real weird stuff with moving back, but yeah, that sounds like a good direction to head. Definitely move away from MDPS as soon as you can.I do have a ACN on the team and I swear they are the only reason I don't die as a tank to some of the more hectic boss fights. Usually my team is MRD, NIN, ACN, and CJN. Will most likely be switching out the MRD with GLA since Flash seems better at getting aggro compared to Overpower which doesn't make sense and will replace NIN with ARC once they get high enough level.
And yes, when I am healing, I noticed GLA is better than MRD as well - but even with GLA, the ACN's pet can still peel agro, requiring target of the peeled mob and a command to focus.
やはり、お前は……笑顔が……イイ
From my experience, ARC isn't just better, they are head and shoulder above any other class in damage, especially AoE damage. Two ARCs with max rank offensive will melt everything as long as they use shadow flare, and the only problem with them is that they sometimes have trouble activating it (and they can't command their pets to change targets, which is a pretty minor problem).


I don't think I've ever actually had a THM in my squad. What's their AI like?
(I don't think I've actually seen most of the squad class AI since I struggle to even want to take anything besides Arcanist...)




I don't know if I should be impressed with the squadrons or depressed for the average DF group.
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