Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 32
  1. #1
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90

    Please update the Squadron system.

    How can this feature be in the game so long and they haven't updated it at all? The AI is horrible. The tanks can't get aggro unless you tell them to engage every single enemy once which seems to take their AI 5 seconds to register the commands, the healers are terrible and won't even raise dead allies, they all stand in aoe's without a care in the world unless you tell them to disengage. My god, they even have skills from 2.0. You guys remember PLD's Flash?

    I have not tried the Trust system, but it sounds leagues better than the Squadron system. Please update it. It's a nightmare to use. I understand it's old content, but that's no reason to leave it in such a sorry state when there are new people coming into the game all the time and they may want to use them for leveling other jobs. Going through 10 runs just to get the Squat and Push-up emotes is one of the most grueling experiences I have ever had in this game.
    (4)

  2. #2
    Player
    PapaIggy's Avatar
    Join Date
    Mar 2021
    Posts
    23
    Character
    Brigid Faughart
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    They did update it, its called the Trust system.
    (7)

  3. #3
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    I'd like them to be expanded to 70... Once you have the full set on Kindergartners all levelled up to 60 it's a bit of a dead end.



    Taking them to 70 would then let you move into trusts immediately.
    (7)

  4. #4
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Only use Marauder, Archer(s) and Conjurer for dungeons, all of them on pure offense. Micromanage them a little for certain dungeons (e.g. Bad Breath in Aurum Vale), and they'll clear faster than your average DF group.
    (3)

  5. #5
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90
    I use Marauder and they miss everyone when they Overpower so their enmity is useless. GLA and ARC are still leveling and can't do the current dungeon I need and my CNJ is level 60 already and they always leave me on deaths door when I'm tanking. I usually play healer when using this system because I can't trust the CNJ in the first place. I can only play Tank or Healer when using this system and each side has a downside to them that are just too big to ignore.

    I know I can change their classes, but I'm stubborn and want to keep them as they were.
    (0)

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Squad healers do in fact raise dead squad mates, but they can only raise out of combat. And yes they stand in all the bad, because they are absolute beasts that give no fucks. Only time it's given me trouble is in Aurum Vale, which, admittedly, yeah, they don't perform their best in that one.

    Aggro really isn't the major problem you'd think it is, unless you're trying to make them pull 2+ packs. They'll start attacking when you do, and tanks will typically do their aoe enmity skills once or twice, but will otherwise largely focus down one enemy at a time. You can either stick to what they are attacking and not worry about aggro, or you can try going overboard and ripping the things they're not focused on.

    Do yourself a favor and take at least one Arcanist. They'll throw out the occasional Physick (still somewhat viable in low level content with low level gear), and pretty consistent on Shadow Flare usage for aoe damage.

    And make sure everyone you take is set to whatever the highest DPS tactics/orders they have unlocked. Trusts might be better programed, but squadrons are obscene with the damage they can put out.
    (1)

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Imo it's a lost opportunity to expand on the singleplayer approach.
    It seems like they're just going with the Trust system but I actually think that the Squadrons would be really cool especially if you could customize your squad more and with improved rewards.
    Maybe give them more commands too so you could control them more and take them into raid content ( it shouldn't replace duty finder or party finder, but for fun and maybe some weekly ).
    (0)

  8. #8
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Abomination713 View Post
    ...when using this system because I can't trust the CNJ in the first place...
    If you are relying on Cecily (CNJ)... and she isn't good and often falls asleep at her post, you need an ACN running too to back up her heals. CNJ+ACN is ok heals, as long as you adjust and don't expect to pull wall-to-wall with them.

    As far as AOE's they are mostly immune, ignore that mechanic for them, don't micromanage.

    I know I can change their classes, but I'm stubborn and want to keep them as they were.
    Ah pity, it helps.

    I normally run a CNJ+ACN+THM and tank it. Save me needing to use the engage stuff.
    (1)
    やはり、お前は……笑顔が……イイ

  9. #9
    Player
    Abomination713's Avatar
    Join Date
    Sep 2014
    Posts
    81
    Character
    Wyznberk Zwynbrodasyn
    World
    Cactuar
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shibi View Post
    If you are relying on Cecily (CNJ)... and she isn't good and often falls asleep at her post, you need an ACN running too to back up her heals. CNJ+ACN is ok heals, as long as you adjust and don't expect to pull wall-to-wall with them.
    I do have a ACN on the team and I swear they are the only reason I don't die as a tank to some of the more hectic boss fights. Usually my team is MRD, NIN, ACN, and CJN. Will most likely be switching out the MRD with GLA since Flash seems better at getting aggro compared to Overpower which doesn't make sense and will replace NIN with ARC once they get high enough level.
    (0)

  10. #10
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Michieltjuhh View Post
    Only use Marauder, Archer(s) and Conjurer for dungeons, all of them on pure offense. Micromanage them a little for certain dungeons (e.g. Bad Breath in Aurum Vale), and they'll clear faster than your average DF group.
    I don't know if I should be impressed with the squadrons or depressed for the average DF group.
    (2)

Page 1 of 4 1 2 3 ... LastLast