I'm not saying we wouldn't be fine, but I am saying the presentation of those words matters. HoC could read as follows.
Reduce damage by 15% for 8s
Reduce damage by 15% for 4s
Get healed for 900 potency at 50% hp or after expiration
Have Brutal Shell? Give Brutal Shell.
The amount of words used has little to do with how comprehensible it is. Math as an example, the Wave Equation has 18 characters, but 10x12345+1000000000000 has 22 characters but one is significantly easier to understand.
Like I said, I don't hate it, it's just not my cup of tea. I always feel kinda dirty when I have to use things outside of burst windows, which is why PLD opener infuriates me no matter how much I love the job.CARVE & SPIT
Yes, my method does have anti-synergy with barriers, but attaching a heal to a barrier is always anti-synergy. You stopped damage, if you did it right then what exactly are you healing from in the first place? Purely excessive damage. Making it based on missing HP to a capped percentage means you can make it so it restores up to x potency based on missing HP with the full potency being rewarded on, say, your HP being at 50%. The purpose being preventing dropping to near no HP and springing up like nothing happened the instant damage goes though. HoC and Blood whetting don't even do that (single target), and those are already super strong.WOE-EATER
If that's the case then I see, and I have no further comments.LIVING SHADOW.
If this is the case then with the extra MP per minute some potencies would have to get lowered. In fact, with most of these changes, a lot of potencies would need to be lowered across the board.DELIRIUM
You could feasibly make this DoT be DRK Confiteor; can only be used under the effects of Blood Weapon and removes the effect, which would also fix my hate for Blood Weapon since the button would do more than "Use this to get more resource, but you have to also do the thing you're already doing anyway so there's no reason for you to just not get it over time, we just needed a reason to keep the word 'weapon' in the name"OTHER BLOOD STUFF
This is true, but there is good reason this was removed and changed. We are first and foremost the people who take damage. Relying on damage dealt just makes us even more-so blue DPS that have sustain. Separating it from damage makes it feel more like a reward for using it defensively as opposed to being rewarded for doing more damage. per-target healing can go, sure, I used that as an example because of old Abyssal Drain and how it was just busted.SHADOWSKIN / SUSTAIN BASED ON DAMAGE DEALT
Heck, all our offensive self-heals used to be damage-based. Bloodbath, Inner Beast, Steel Cyclone, Souleater, Abyssal Drain -- you name it.
With that in mind, no other comments on that particular part. I will, however, say that while that is technically true for Clemency and Cover, they still have purposes outside of poor play. I like to solo-tank the 89 Ex trial and while warrior is technically better for it because of how busted Blood Whetting really is, PLD plays pretty well in that fight because of the ranged combo. Sometimes, for the adds phase, I have to deal with incoming damage without having a defensive cooldown necessarily ready in that moment, and even in current-tier gear those adds can seriously hurt, so I will throw out a Clemency to prevent myself from dying because if both of those auto-attacks go through at the same time, that is a massive chunk of HP being ripped away from me. Cover can still be found useful in some places to make optimization and I'm sure strats will develop to use it for micro-optimizations. The problem with tying it to ally death isn't necessarily that it rewards the DRK for allies playing poorly, it is that it exclusively rewards poor gameplay. I guess what I'm trying to say is I believe all abilities should always have potential even if that potential is limited.BLOOD FOR BLOOD
I don't mind that DRK is hereby rewarded for poor teammate performance. We could say the exact same thing about Clemency and Cover; they are non-mechanics until something goes wrong. Here, DRK points, laughs, and gets stronger rather than saving them, but that's fine, imo.