Quote Originally Posted by Shurrikhan View Post
Why would we want to remove even more gameplay considerations / skill ceiling elements from DRK, though? Even the other on-demands wouldn't be nearly so lenient in optimizing them. And that's before accounting for any overheal issues or wasted capacity in using it externally.
Because, quite frankly, the kit is absolute shit. This job is in the worst state it has ever been, has no identity, and quite frankly, they could delete it and nothing of value would be lost, no identity lost, nothing of importance lost. They may as well homogenize temporarily before reworking it, because right now it isn't possible for this job to get any worse at all. I'd rather take a TBN that I don't feel penalized for it not breaking than the current which absolutely feels like shit when it doesn't pop just because a healer/DPS throws an extra mitigation they didn't need to throw.