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  1. #21
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by iiTzSeb View Post
    Half of the guns aren't even rifles so the "marksman" aspect was off the shelf a looooong time ago when the class FIRST dropped.

    Also a lot of this kit reworking is just reinventing the wheel when the wheel is about as smooth and fluid as it could possibly be. None of the way the kit works should be changed, it's STRICTLY lacking in personal damage to make it more appealing to groups looking for a ranged.

    Also, HARD disagree on all phys ranged needing a faster GCD, it would make zero sense for a bow or chakrams to be thrown/drawn and fired at the same speed as Hypercharge heat blasts do with MCH's gun. Guns have ammo capacities, bows and Chakrams do not.
    I dont know what kind of Bows youre refering to, but they do have under normal circumstances, Ammo capacities as well as different types of Arrows to use. As for Dancer, i normally dont care for this Job at all, since i dont touch it ever again the moment it hits lv90, but if my mentioned suggestion also had to be inplimented into it, then in a way, where it would instead, affect the way how the dancing steps work alongside Standard- and Technical Step.

    More importantly, Guns arent suppoest to be smooth. They're robust, clunky and shoot in a straight line, they have more limitations on ammo capacity than a Bow and depending on the Weapon used, even recoil effects or in the case of a Flamethrower, actual Fire shooting at them. NONE of this is projected in any way. The sensation of a Shotgun being used in any Game, is usually tied with a Knockback effect, short range and lots of damage tied to it, it doesnt take a wizard or rocket science to figure this much out.

    As for the GCD matter, that example would be on MCH alone, and it would make sense if MCH had a 1sec GCD for example, while BRD has 1,5sec but doesnt have to deal with a Bow overheating. Also, shooting a Arrow is way slower than shooting a Gun.
    (2)

  2. #22
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    We could do with returning some gadgetry to Machinist. So how about Flamethrower gets changed so that you toss a turret at the target/location and it deploys spraying fire everywhere? This would eliminate its stand still and do nothing aspect. Not like it would need much of a new model, Bishop used to just zap everything around it.

    They could also give us a second battery spender like say... Automaton King which is an artillery platform that fires missile barrages and finishes with a beam cannon shot.

    Another heat spender could be the summoning of a beam cannon that does a super high potency blast or alternatively the shot allows you to consume your remaining hypercharge time for higher potency, that way if you know the boss is ditching you can hyperblast the boss so as to not waste the rest of your hypercharge window.
    (4)

  3. #23
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TankHunter678 View Post
    A deployable Bishop Turret shooting cones of constant Fire from 4 directions
    This is the most important thing MCH needs.
    (1)

  4. #24
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    I also think one of the biggest issues with MCH right now, besides being in a psuedo limbo on what its role is in a party, is that there seems to be some disconnect on what the job was/is supposed to be. Is it a Gunner class or is it a Machinist class. To me, when I hear Machinist job, I think of a job that uses gangets, bombs, drills, saws, etc. I dont go directly to the idea of gun tricks. I think for the class to find balance and its place in a group/ the game. It needs to figure out what it is in the first place. Are we a job that utilizes guns mostly or gadgets mostly or are we a mix of the two? I think once the Dev's figure that out, it would be a lot easier to figure out where MCH fits and how to make it work the best in a party.
    (3)

  5. #25
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by WiccaP View Post
    I also think one of the biggest issues with MCH right now, besides being in a psuedo limbo on what its role is in a party, is that there seems to be some disconnect on what the job was/is supposed to be. Is it a Gunner class or is it a Machinist class. To me, when I hear Machinist job, I think of a job that uses gangets, bombs, drills, saws, etc. I dont go directly to the idea of gun tricks. I think for the class to find balance and its place in a group/ the game. It needs to figure out what it is in the first place. Are we a job that utilizes guns mostly or gadgets mostly or are we a mix of the two? I think once the Dev's figure that out, it would be a lot easier to figure out where MCH fits and how to make it work the best in a party.
    This, I'd like them to make the choice one way or the other. But if they go the full gadget route then maybe they could open up and have a dual welding pistol gunner job as a new job.
    (3)

  6. #26
    Player
    iiTzSeb's Avatar
    Join Date
    Jul 2020
    Posts
    60
    Character
    Tickle Time
    World
    Exodus
    Main Class
    Machinist Lv 100
    As someone who plays MCH in endgame content (savage/ultimate) I do not see the "in limbo" aspect of MCH whatsoever. The only "in limbo" that MCH is in right now is Pandaemonium LMAO

    That being said I do think people should actually play the class more before making wild hypothetical changes/rework suggestions for the job itself. A lot of the complaints about the job's current kit are pretty much non-issues aside from Flamethrower, which has its own uses and is FAR from a useless skill once you realize the DoT on it ticks once per second and is great for readjusting burst windows.

    Main gripe with MCH is how Queen has to be used BEFORE trick attack to actually fit Pile Bunker/Crowned Collider into the window, which is a bit weird. Would be nice if Queen and pets in general snapshotted raid buffs on summon instead.
    (1)

  7. #27
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by iiTzSeb View Post
    muh raid privileges
    Youre missing the Point. People are complaining, not because MCH isnt working in a technical sense, they are complaining because the Job is boring to play and isn't what it is suppoest to be.

    Take a closer look at this

    https://finalfantasy.fandom.com/wiki/Machinist_(job)

    and then tell me how much of it applies to FFXIV MCH aside from looks and Weapon.

    MCH isnt the only Job that is just looks over substance. Squeenix puts too much effort into creating the "perfect" Job in their assigned Role that it comes at the cost of the Job losing its very identity.
    (4)

  8. #28
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by iiTzSeb View Post
    As someone who plays MCH in endgame content (savage/ultimate) I do not see the "in limbo" aspect of MCH whatsoever. The only "in limbo" that MCH is in right now is Pandaemonium LMAO

    That being said I do think people should actually play the class more before making wild hypothetical changes/rework suggestions for the job itself. A lot of the complaints about the job's current kit are pretty much non-issues aside from Flamethrower, which has its own uses and is FAR from a useless skill once you realize the DoT on it ticks once per second and is great for readjusting burst windows.

    Main gripe with MCH is how Queen has to be used BEFORE trick attack to actually fit Pile Bunker/Crowned Collider into the window, which is a bit weird. Would be nice if Queen and pets in general snapshotted raid buffs on summon instead.
    I'm half in your boat, but think we should be asking for changes to rough spots in the MCH kits no matter how much we love it or think it's just "something to get used to".

    Most people who are making suggestions to MCH do not play it OR play it, but on a quick inspection, play it at an extremely low level. This is very apparent in some of the people who kick and scream that current MCH is boring and easy, but have never parsed higher than a grey with it.

    However, it is wrong that some complaints are non-issues. Hypercharge should be on a charge system. Flamethrower is a bad capstone skill in both gameplay and class fantasy (as you never use Flamethrower outside of dungeons). Queen is uninteractive and clunky as all hell. Wildfire should hit harder and be more impactful to the overall DPS of a MCH instead of a pp 3%. Chainsaw should probably be a melee phase - allowing MCH to have a higher DPS cap without melees screeching bloody murder.

    I don't think MCH needs a full rework as its base and playstyle is great, but it does need a small rework to iron out the wrinkles with all of it's capstone skills.
    (8)

  9. #29
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by iiTzSeb View Post
    As someone who plays MCH in endgame content (savage/ultimate) I do not see the "in limbo" aspect of MCH whatsoever. The only "in limbo" that MCH is in right now is Pandaemonium LMAO
    If you raided both savage and ultimate you would know the Queen AI is completely unreliable.
    You would know that Flamethrower is barely used in those content except for tick fishing.

    Of course you would barely see those problems in UCOB/UWU, especially UWU where it's mostly single target.
    (1)

  10. #30
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    You can see AQ's clunk in the final boss of Tower of Zot. It always Beelines to Manusya. Even if you are attacking the main boss. Which I assume it just attacks the first enemy in a predefined list. It's pretty awful.
    (3)

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