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  1. #11
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm curious why you would say this. That is already what every form of percentile mitigation does, is it not? This has no more, and no less, diminishing returns than any form of mitigation would. It's merely healing instead, meaning that it doesn't increase max eHP (against a single attack).

    The reason I based it off damage received, rather than %HP reduced, is that the latter would have huge anti-synergy with barriers.
    It may not be the same thing as he might be thinking, but healing based on damage received has the potential to be so insanely broken (Read: Macrocosmos in P3s) or literally useless compared to current Oblation (Read: any single mechanic that sets your HP to low values, bypassing damage, like Charybdis -> double attack in O4s). P3s has already shown healing based on damage taken has incredible cheese potential. And with how cheesy TBN can be with ignoring damage downs, the last thing DRK needs is another shred of cheese.

    If DRK is to get any self sustain to match Aurora/Equil, I'd rather it be like them and useful in 100% of situations, not tied to external factors which cause its effect to wildly vary in use. Not everything needs to have the wheel reinvented.
    (1)
    Last edited by Daeriion_Aeradiir; 01-31-2022 at 07:51 AM.