Couldn't say it better myself tbh. When I see ppl say smn loss its "complexity" in 6.0 I am always left thinking to myself "was it really that complex in SB or ShB?" I started ff14 during SB and pick up smn right before Omega tier 2 was released(did msq and some of tier 1 as a blm and hated it XD). Now was it hard to learn smn in sb at first? yes, it was since you kinda had to do your own research, read the spells and get help from places like the balance some since the game did a poor job explaining the right way to play smn to a point. Either way, I personally fell in love with smn in SB, and to this day it's still my fav version of smn in 14. I didn't like ShB smn that much but I still played it and still find a lot of fun in it. Now though I have completely did a job jump over to rdm bc new smn is boring, mainly because there isn't anything to manage and there really isn't any optimization. At least in ShB there was some optimization in the form of learning different openers and adjusting your rotation to match the downtimes in fights. Now tho there isn't anything like that and it breaks my heart. So to the ppl who say old smn was harder and more complex, I truly believe you mixing up a higher skill floor for complexity and clucky pet ai for complexity. Was it harder to learn than most jobs? Yes, but was it more complex than most jobs? Not really.
With all that said I will say I like the new version of smn but it is missing those things that make it fun at higher-end content. It needs more decision-making in turn that makes have a more flexible rotation. Also, something to manage or build-up would be very welcomed. My hope is the devs look into this and correct it over the next two years or address it in 7.0. I will say I don't want another rework, I want this smn as the baseline and just improved upon



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