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  1. #161
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    People can't be serious about the DoTs...
    Not only did they lessen SMN's DoT-based abilities over-time, they also made it VERY convenient to apply.

    Heavensward:
    -Tri-Disaster applies ALL of SMN's DoTs in one press of a button.

    Stormblood:
    -There's now only 2 main DoTs to apply
    -Those 2 DoTs now have even timers, and timers increased to 30s.
    -Dreadwyrm Trance refreshes Tri-Disaster
    -Contagion is now a magic vulnerability debuff (and now we have a less tedious way to extend DoTs)
    -Shadow Flare is instant-cast
    -Miasma II was removed

    Shadowbringers:
    -Firebird Trance/ Demi-Phoenix refreshes Tri-Disaster (so now you hard-cast DoTs every what? 1-2 mins?)
    -Shadow Flare was removed


    There's absolutely little reason for people to be complaining about DoTs being annoying to apply and track during Stormblood days. Even a casual like me can do that no problem.
    (18)
    Last edited by dinnertime; 01-30-2022 at 11:29 AM.

  2. #162
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by dinnertime View Post
    People can't be serious about the DoTs...
    Not only did they lessen SMN's DoT-based abilities over-time, they also made it VERY convenient to apply.

    Heavensward:
    -Tri-Disaster applies ALL of SMN's DoTs in one press of a button.

    Stormblood:
    -There's now only 2 main DoTs to apply
    -Those 2 DoTs now have even timers, and timers increased to 30s.
    -Dreadwyrm Trance refreshes Tri-Disaster
    -Contagion is now a magic vulnerability debuff (and now we have a less tedious way to extend DoTs)
    -Shadow Flare is instant-cast
    -Miasma II was removed

    Shadowbringers
    -Firebird Trance/ Demi-Phoenix refreshes Tri-Disaster (so now you hard-cast DoTs every what? 1-2 mins?)
    -Shadow Flare was removed

    There's absolutely little reason for people to be complaining about DoTs being annoying to apply and track during Stormblood days. Even a casual like me can do that no problem.
    Never doubt the FFXIV community to not be lazy and bad players
    (17)
    I'm just some guy...

  3. #163
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by dinnertime View Post
    People can't be serious about the DoTs...
    Not only did they lessen SMN's DoT-based abilities over-time, they also made it VERY convenient to apply.

    Heavensward:
    -Tri-Disaster applies ALL of SMN's DoTs in one press of a button.

    Stormblood:
    -There's now only 2 main DoTs to apply
    -Those 2 DoTs now have even timers, and timers increased to 30s.
    -Dreadwyrm Trance refreshes Tri-Disaster
    -Contagion is now a magic vulnerability debuff (and now we have a less tedious way to extend DoTs)
    -Shadow Flare is instant-cast
    -Miasma II was removed

    Shadowbringers:
    -Firebird Trance/ Demi-Phoenix refreshes Tri-Disaster (so now you hard-cast DoTs every what? 1-2 mins?)
    -Shadow Flare was removed


    There's absolutely little reason for people to be complaining about DoTs being annoying to apply and track during Stormblood days. Even a casual like me can do that no problem.
    For me it was the poisons not the DoTs that were the problem. It had always felt like an odd choice for summoner’s main spells to be bio and miasma. There was zero connection to the primals.

    I get that summoners come from arcanist, but even arcanist using poisons doesn’t even really fit. This is SE’s description of arcanist:

    “Adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within occult grimoires, these symbols lend shape to the arcanist's aether, thereby allowing him to produce myriad powerful spells. Using the selfsame symbols to unlock the latent power contained within gemstones, arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.“

    Poison doesn’t exactly scream powerful spell to me lol.
    (0)

  4. #164
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sequora View Post
    For me it was the poisons not the DoTs that were the problem. It had always felt like an odd choice for summoner’s main spells to be bio and miasma. There was zero connection to the primals.

    I get that summoners come from arcanist, but even arcanist using poisons doesn’t even really fit. This is SE’s description of arcanist:

    “Adepts of the art of arcanum derive their might from symbols of power born of geometric techniques hailing from across the southern seas. Held within occult grimoires, these symbols lend shape to the arcanist's aether, thereby allowing him to produce myriad powerful spells. Using the selfsame symbols to unlock the latent power contained within gemstones, arcanists are also able to summon forth the familiar known as Carbuncle to carry out their bidding.“

    Poison doesn’t exactly scream powerful spell to me lol.
    2.0 Garuda's signature pet ability was called Contagion lol
    (1)

  5. #165
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sequora View Post
    For me it was the poisons not the DoTs that were the problem. It had always felt like an odd choice for summoner’s main spells to be bio and miasma. There was zero connection to the primals.
    Well that's an entirely different topic. I don't like it thematically either. They *could've* kept it, either change it to be more thematic or stay as is, I wouldn't care.

    It really did not hurt the job's theme after Stormblood because by then, like I said, the DoT-based abilities were pruned out and we got to see more focus on Summoning via preparing and managing for Demi-Bahamut. Your DoTs? You press one or two buttons to apply, Fester/Bane and forget for 30s. That's it.

    People can complain all they want about how DoTs didn't fit thematically, but if people do complain about DoTs in gameplay where it's *apparently* hard to manage, then I would not think very highly with your skill and opinions.
    (10)
    Last edited by dinnertime; 01-31-2022 at 04:51 AM.

  6. #166
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by dinnertime View Post
    Well that's an entirely different topic. I don't like it thematically either. They *could've* kept it, either change it to be more thematic or stay as is, I wouldn't care.

    It really did not hurt the job's theme after Stormblood because by then, like I said, the DoT-based abilities were pruned out and we got to see more focus on Summoning via preparing and managing for Demi-Bahamut. Your DoTs? You press one or two buttons to apply, Fester/Bane and forget for 30s. That's it.

    People can complain all they want about how DoTs didn't fit thematically, but if people do complain about DoTs in gameplay where it's *apparently* hard to manage, then I would not think very highly with your skill and opinions.
    Agreed dots was mostly just there in SB and ShB. The only time I had fun "managing dots" was dueing my short time in TEA. Managing my dots on living liquid and Its hand to keep up full-up time on them was pretty fun but outside that one fight dots was very easy.
    (2)

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