you have it reversed. Cleric Stance would tank heal potency and give them more damage.
Cleric Stance On = DPS
Cleric Stance Off = Heals
This was way back in ARR! I think it's fine as it is right now. We just need more spells to deal more damage instead of having useless fillers.
Last edited by Lunalepsy; 01-29-2022 at 04:34 AM.
Most healers can barely handle the kit they have, and don't need more kit to just sit there ignored.
Unless someone I know is healing a duty, it's like a coin toss. 50% of the healers will let you die to unavoidable raidwides, or fail to mitigate/heal a stackup, again causing deaths on unavoidable damage. Many of these will then sit there longcasting a raise while more people die.
Making healing any harder than what it is now would mean that you can't carry a bad healer to a clear in normal content and WAR and other Jobs will need even more self healing.
Player





Heck no. It was clunky and inevitably the second you swapped over someone did something stupid and was about to die and now your heals were gimped until the cooldown period passed. It greatly limits our flexibility in swapping easily from dps to healing. So no. Keep it dead.




I honestly don't recall that less healers DPSed with cleric stance unless they were new. if that is used to justify not having cleric stance, please can we not have more BuT HealeRs CannOT Handle ComPlexiTy?
look where that has gotten us- 2 button spam in a large part of many encounters.
The only time it was good was when people would actually dodge things that could be dodged and didn't give the healer more work of turning it off, healing the stupid, and then turning it back on to get back to DPSing reasonably decently.
As much as I personally enjoyed using it, and practicing the stance dance(still miss the dance on tanks...), the majority of people won't be able to handle it.




Up until very recently, i would have agreed completely, however i've actually swung over to wanting it back. given that jobs, particularly tanks, have so much self-heals now, healers don't have to spam heals on them. Other jobs have some degree of mitigation as well.Heck no. It was clunky and inevitably the second you swapped over someone did something stupid and was about to die and now your heals were gimped until the cooldown period passed. It greatly limits our flexibility in swapping easily from dps to healing. So no. Keep it dead.
it doesn't have to *greatly* limit our flexibility, especially given that typically there isn't random massive damage going out- so if necessary, you swap stance. When i had cleric stance (way back) i really don"t recall having serious issues with it.





I do. I remember debates over it. Back in ARR, there wasn't as high an expectation in casual content for healers to dps as much as there is now.I honestly don't recall that less healers DPSed with cleric stance unless they were new. if that is used to justify not having cleric stance, please can we not have more BuT HealeRs CannOT Handle ComPlexiTy?
look where that has gotten us- 2 button spam in a large part of many encounters.
The problem is that it was a band-aid on a setup that was faulty. Our damage should never have been based on INT in the first place. Our whole role was based around MND, so our gear focused on that, but then we had this clunky skill (it wouldn't turn off sometimes even after the cooldown) that swapped us over to INT to do damage. And it was only in this mode that we could do adequate damage.
When they removed the original version, they made our damage scale off MND instead so swapping between healing and dps was a lot more effortless and so there wasn't as much argument against not dpsing as there had been with stance dancing.


Gods no. Cleric Stance can stay in the grave SE put it in. While I have no problem with stance dancing, Cleric Stance itself was clunky and often more trouble than it was worth. Due to server ticks it would often times refuse to turn off when you needed it to go off, and as others pointed out it ate up gcd which made healing during times when things go south insane. All it did was give the illusion of difficulty due to having to work around a poorly designed concept. I'd rather SE raise the amount of group and tank damage taken to scale better with all the self healing that classes have now to make healers actually heave to heal.
No. God, just... no. I was happy when Cleric Stance was removed. No reason to switch between mind/int stats anymore, and the dynamics of duties now would further bottleneck healers into pure healing, which they are obviously not meant to do.
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