I would support for bringing in a stance for Tanks and Healers that give them more DPS in Open-world content and solo duties in quests, because in those quests you are often expected to bring the damage but if you're levelling as a healer or tank they can get rather annoying as your damage output isn't quite on the same level as it would be if you were playing a DPS.I understand they removed it for balancing purposes, but I think it would be cool if healers can get the cleric stance back. However, for said balancing purposes. It would work similarly to BLU basic instinct where it only boosts the damage outside instances & Parties.
Same for tank stance. It can boost the tanks' damage outside instances & parties but once they join one the damage increase will be gone.
It should however be unusable inside anything that requires the Duty Finder, just being something that makes going through the MSQ smoother for Tanks and Healers.
Last edited by CaptainLagbeard; 01-31-2022 at 07:32 AM.




The more I think about it, the more I realize just how similar old Cleric Stance is to the Doom status effect.
I would rather see Protect and Stone Skin come back over Cleric Stance



Am I the only who feels like if they did return Cleric Stance they’d just keep using it as an excuse to keep healer toolkits extremely simplistic? especially the dps side.
I can already imagine their responses lol, ‘we gave healers Cleric Stance so we can’t add any more abilities that aren’t oGCD heals to them because stress’. I mean, it’s not any different to what we have now, except we’d have a fairly unnecessary button to press every single time we switched healing and damage. Cleric Stance always felt like busywork to me, and never an actual decision. You either switched it on and dps’d until you ran out of Lustrate or Eos couldn’t handle healing alone (rare outside of savage) or you were just doing it wrong lol. To me it felt restrictive to healer gameplay because everything you ever done revolved around that maximising uptime on that single ability, which personally I don’t find very fun.
I’d rather they left Cleric Stance behind and focused on making healers actually engaging to play. We shouldn’t need something like Cleric Stance to make our jobs interesting in the first place, in theory you’d think the job design is what makes it fun. Unfortunately with healers, there’s just too little going on there though, which is compounded by poor encounter design (i.e minimal healing). I feel like the devs have more freedom to make engaging ‘dps toolkits’ for healers if we don’t have Cleric Stance.
Also in terms of playing with rather than as a healer, I genuinely think Cleric Stance would be more damaging than beneficial. You’d just keep run into healers refusing to turn it off under any circumstances, and if the party wipes well ‘shouldn’t have gotten hit’ (…by unavoidable damage lol). And on the other side of the spectrum you’d have a bunch of healers who would refuse to turn it on under any circumstances, even if the tank is taking literally no damage at all lol, which would cause issues with meeting dps requirements in content where they exist (because regardless of what devs say raid content absolutely does require healer dps). That’s not to even speak of how inherently counterintuitive it is for a healer to spend most of their time in a dps stance lol, particularly if you’re a newer healer (‘I signed up to play a healer but you want me to stay in this dps stance that severely reduces my healing the entire time?’)
For players who preferred that stance-dancing type of healing maybe they could design a new job someday revolving around maximising use of an ability that significantly reduces healing potency. Though frankly I think it’s going to be a long, long, long, long, long time before we ever see a new healer again, because healer balance is on a thin precipice right now and a fifth healer would tip it straight into the abyss (I mean, for one thing, it would cause an imbalance between pure and shield healers unless it was somehow both)
Last edited by Connor; 01-31-2022 at 11:12 AM.
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