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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Vrankyl View Post
    Gods no. Cleric Stance can stay in the grave SE put it in. While I have no problem with stance dancing, Cleric Stance itself was clunky and often more trouble than it was worth. Due to server ticks it would often times refuse to turn off when you needed it to go off, and as others pointed out it ate up gcd which made healing during times when things go south insane. All it did was give the illusion of difficulty due to having to work around a poorly designed concept. I'd rather SE raise the amount of group and tank damage taken to scale better with all the self healing that classes have now to make healers actually heave to heal.
    this is assuming that cleric stance has to be done exactly as it was before. there is no reason that it has to be implemented exactly as before. i would point out that the recent SCH rework, or even the way that shielding in general is a good example of why people shouldn't just assume that nothing can change. the past is very useful to learn from and improve from.
    (0)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,616
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    this is assuming that cleric stance has to be done exactly as it was before. there is no reason that it has to be implemented exactly as before. i would point out that the recent SCH rework, or even the way that shielding in general is a good example of why people shouldn't just assume that nothing can change. the past is very useful to learn from and improve from.
    We had another version after the original was removed that was a temporary damage buff and was a role skill and it was kind of pointless as well. It didn't survive the last rework of role skills. I'd rather they either boost the potency of our damage or as Vrankyl suggested, raise damage taken to scale better with the self-heals available to non-healer roles.
    (5)

  3. #3
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    584
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    this is assuming that cleric stance has to be done exactly as it was before. there is no reason that it has to be implemented exactly as before. i would point out that the recent SCH rework, or even the way that shielding in general is a good example of why people shouldn't just assume that nothing can change. the past is very useful to learn from and improve from.
    Even if it changed it wouldn't fix the problem with healers, it would just once more create an illusion of difficulty to silence a portion of the complainers. The problem is that damage is not high enough for healers to fully engage with their kits, which is how their kits are designed. Instead they are forced with the smallest portion of their kit only, which is the most boring portion of 1 button spam. So there are three possible fixes from where I am standing. 1) Enhance healer's DPS kit to make it more intricate and engaging. Granted, this will have the downside of increasing button bloat for healers. 2) Increase the amount of damage that people take in instances to require healers to utilize their entire kit instead of sleeping through any fight that isn't EX or higher. This would be the preferred fix imo. 3) Do away with the holy trinity altogether and opt for a system more like Guild Wars 2 where everyone can do a little bit of everything in different ways. This is the least likely option, but still an option.
    (1)

  4. #4
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Why? So we have to press one button before spamming glare ad infinitum?

    I like the stances and managing them and would love to see more of "get a better reward (damage) if you're able to time your healing kit well" to healer's kit, but I don't think cleric stance would even remotely help the current healer state. Besides, it was a nightmare if you had bad ping.
    (2)

  5. #5
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    699
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    this is assuming that cleric stance has to be done exactly as it was before. there is no reason that it has to be implemented exactly as before. i would point out that the recent SCH rework, or even the way that shielding in general is a good example of why people shouldn't just assume that nothing can change. the past is very useful to learn from and improve from.
    Yes, we learned that Cleric Stance is a useless and hindering ability.
    (5)

  6. #6
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    699
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    No. God, just... no. I was happy when Cleric Stance was removed. No reason to switch between mind/int stats anymore, and the dynamics of duties now would further bottleneck healers into pure healing, which they are obviously not meant to do.
    (5)

  7. #7
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    It's in Bozja for anyone to try out a bit if they want to see it first hand as a Lost Action.

    Personally I'd rather them not bring back Cleric Stance, just due to it causing a bit more aggro in parties I was in. 'Why don't you DPS you're doing nothing!' 'I don't want to use it because I forgot I have it on and we wipe!'

    Sure players need to get used to their toolkits a bit, but it honestly caused more annoyance than not, personally speaking.
    (0)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  8. #8
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I would rather they look into giving healers a dps rotation. Nothing fancy, but a good 1-2-3 and a spender. Make Bloodlily not a dps loss, etc etc
    (2)

  9. #9
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bacent View Post
    It's in Bozja for anyone to try out a bit if they want to see it first hand as a Lost Action.
    Much as I love Lost Seraph Strike (and loved it even more with the pre-nerf Thin Air, since along with Lost Chainspell, if you had Misery up and Assize off cooldown and Presence of Mind ready to go, you could do an absolutely unreal amount of damage -- to the point that I frequently ripped aggro away from tanks with that burst in Delubrum Reginae), the Cleric Stance it gives you isn't quite the same thing.

    Though conceptually, yes, it's similar inasmuch as it gives you a damage buff and a healing debuff, but it's not outright swapping two base stats. It's also only for a very brief window (rather than a toggled stance), and it's paired with a gap-closer.

    Interestingly, I think part of why I've come to love sage is that you have something that, while it isn't stance dancing per se, feels a tiny bit similar. Namely, the fact that I can weave a Kardia in amongst normal attacks to shift my Kardion healing status among the party to top off whoever's a bit wounded, without having to spend an Addersgall charge and throw a bunch of overhealing at them. DRG is down a little bit of health? No problem, I'll shift Kardion from the tank over to them. BRD got Dropsy in P2S? Well, I'll shield them first, but then I'll shift Kardion over to them as well and let my damage help keep them topped up. They're good? Shift Kardion back to the main tank. Etc.

    It's not quite stance-dancing, but shifting the Kardion around that way mid-fight feels at least a little like it to me, somehow.

    Quote Originally Posted by LisSquid View Post
    I would rather they look into giving healers a dps rotation. Nothing fancy, but a good 1-2-3 and a spender. Make Bloodlily not a dps loss, etc etc
    It hurts my soul that the blood lily is not only still a DPS loss, but it's become a bigger DPS loss than it used to be. The lily mechanic has so much interesting potential.

    Like, make it so the blood lily does 4 Glare III's worth of damage (so it's at least DPS neutral), and maybe make an option to 'eat' the lily and regain two normal lilies. (So that, like Sage's Rhizomata, WHM has a way to replenish their healing resource in a pinch... albeit at the cost of giving up that 'banked' 4 GCDs of damage.) Or just... something.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  10. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Packetdancer View Post
    Much as I love Lost Seraph Strike (and loved it even more with the pre-nerf Thin Air, since along with Lost Chainspell, if you had Misery up and Assize off cooldown and Presence of Mind ready to go, you could do an absolutely unreal amount of damage -- to the point that I frequently ripped aggro away from tanks with that burst in Delubrum Reginae), the Cleric Stance it gives you isn't quite the same thing.

    Though conceptually, yes, it's similar inasmuch as it gives you a damage buff and a healing debuff, but it's not outright swapping two base stats. It's also only for a very brief window (rather than a toggled stance), and it's paired with a gap-closer.

    Interestingly, I think part of why I've come to love sage is that you have something that, while it isn't stance dancing per se, feels a tiny bit similar. Namely, the fact that I can weave a Kardia in amongst normal attacks to shift my Kardion healing status among the party to top off whoever's a bit wounded, without having to spend an Addersgall charge and throw a bunch of overhealing at them. DRG is down a little bit of health? No problem, I'll shift Kardion from the tank over to them. BRD got Dropsy in P2S? Well, I'll shield them first, but then I'll shift Kardion over to them as well and let my damage help keep them topped up. They're good? Shift Kardion back to the main tank. Etc.

    It's not quite stance-dancing, but shifting the Kardion around that way mid-fight feels at least a little like it to me, somehow.
    It hurts my soul that the blood lily is not only still a DPS loss, but it's become a bigger DPS loss than it used to be. The lily mechanic has so much interesting potential.
    Like, make it so the blood lily does 4 Glare III's worth of damage (so it's at least DPS neutral), and maybe make an option to 'eat' the lily and regain two normal lilies. (So that, like Sage's Rhizomata, WHM has a way to replenish their healing resource in a pinch... albeit at the cost of giving up that 'banked' 4 GCDs of damage.) Or just... something.
    i don't see how kardia is at all like the cleric stance concept, however Lost seraph Strike is very much much what i had been thinking about, without realizing it. i do realize that this isn't the *only* solution, as vrankyl, for example, has also pointed out, however if i had a toggle for a Seraph-Strike-like buff? Sure, i'd take it and i would expect that to be available in parties, while in ow sure i can use my chocobo.

    now if someone wants to say, now , I can't have that BUT I can have an extra DPS button (or 2), personally i wouldn't consider that button bloat and I would not feel that i then would be suddenly anywhere near the complexity of DPS jobs and their combos or rotations. Also, if someone isn't hitting their DPS buttons now, and this stresses them out, and they just want to heal, well no one can really force them to force them to hit more of them.
    (0)

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