


Hey, it could be that your CPU overheats. Then it will be throttled down. There could be also another reason for this: Citrix. If you have installed it then uninstall it.
Cheers
Another Mac M1 user here with the same crackling audio issues. started with the patch this week.
Also have noticed other oddities like outdoor ambient sounds inside buildings, the inn room and grand company barracks, for example, now have birds, ocean waves etc.
While it's possible to mute the BGM (which is not ideal, the music is an amazing part of the experience), it does still crackle in the other channels, it's just less noticeable depending what audio is playing. For example in voiced cutscenes it was noticeable.
Same issue here, patch didn't fix the problem for me and i've tried multiple things like changing the audio to "CD quality" / drivers, unplugging controller and disabling dual sense etc.
Using a Threadripper 3970X / RTX 3090..

Feedback on this. It does mitigate the issue, significantly so, but it didn't get me through a full night of raid with my static and an 8 person Discord call running in the background. We were specifically doing P2S. At the start of the night on P1S it was fine, but as soon as we got into P2S the issue came back with a vengeance and I had to turn sound off to get through the raid. That said, the issue is still less than when it was before 6.08. You can try this for mitigation, but it's not a complete fix.Right. After endless fiddling and fidgeting with the settings, I think I may have found a temporarily fix/reduction. I tested this right in the middle of when the sound was stuttering literally every 5 seconds and had three clean minutes of sound on trial 2 + no stuttering in The Goblet or Radz-at-Han after. All of these fixes are necessary, I tried switching from FullScreen back to Borderless and the stuttering came back. This is assuming you've applied the fixes suggested in patch notes.
1. Switch to Fullscreen Display
2. Ensure that FPS is capped 1/1 or uncapped
3. Go to System Configuration -> Sound Settings -> Wireless Controller Settings, and set Speaker sounds to None. I reduced volume to 0 and muted for good measure.
4. If you use a gamepad/controller to play, either play wirelessly, or if you connect via cable, disable the controller as a sound device in your Windows settings. To do this, connect your controller, go to Sound Settings -> Device Properties -> Additional device properties -> On the General window, right at the bottom, change Device Usage to "Don't use this device (disable)"
This combination seems to work for me so far, but I'll feed back over the course of the coming few days if the issue comes back or if the issue remains fixed like this. At the moment I have my graphics reduced to mitigate, but if the fix holds I'll gradually increase. Note that this worked with a listening position of 50.
Same issues as well. I've been streaming Final Fantasy soundracks and only keeping on the sound effects in-game.
Threadrippers are not for gaming, especially since they do core-core communication across a pcie fabric.
use an affinity locker to keep the game using only the threads on CCD1 (first 8 threads), be aware that there is known stuttering issues with the entire threadripper range in ffxiv.
the only crackling im hearing in falcons nest is the expected crackle of burning wood in the torches around the aetheryte.
Last edited by Puss_Kat; 01-28-2022 at 08:12 PM.
The recent patch hasn't fixed anything for me.
The source of my sound popping is from ambient sounds, specifically when there are wind sound effects from the weather, zone I'm in, or the "whoosh" sound from riding a mount.
Even in an empty area with ~144 FPS I encounter popping as long as ambient sounds are on. Tried changing sound sources, messing with equalizers, updating drivers, trying out the spatial audio feature, messing with listening position, etc. If ambient is off however, I get no issues whatsoever. Really frustrated and don't know what to do at this point. I've never experienced this prior to 6.0.
[3 y/o PC, kb+m, i7-8700K CPU@3.70GHz, NVIDIA GeForce GTX 1070 Ti]

I have also the stuttering sound since the last update 6.08.
Before that patch everything was perfect and I had no sound issues.
My System: M1 MacBook Pro 2020 with macOS Monterey 12.2.
Please find a hotfix, the stuttering begins directly on the starting screen and goes through the whole gameplay experience.![]()

Been playing since patch 6.08 dropped and so far I've encountered zero stuttering or popping so it's fixed fully on my end.
Have done raids, trials, hunt trains, world-bosses, PVP, indoor environments, running around Ishgard and more.

I say this with all the respect in the world for you, but please bear in mind that just because you’re not dealing with an issue doesn’t mean that it doesn’t exist with others. The team has already confirmed that this is an issue with how different people’s particular CPUs and PC builds interact with the sound engine and the game’s sound drivers. It’s very likely that your PC is one of the builds that were either compatible from the start or had the issue repaired in 6.08. However, this doesn’t mean that all PCs have had the issue fixed so far. Please don’t invalidate other people’s concerns based on your own experiences, as it can prevent people from realising that this is in fact an ongoing bug in the game and discourage them from filing official bug reports.
If you still have doubts about this, I should also note that my bug report about this persistent issue after 6.08 has been marked as Accepted, as well as two other similar bug reports. This is not someone’s PC overheating or someone’s settings being wrong. It’s a bug in the game that I’m sure will be addressed soon.
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