Quote Originally Posted by tearagion View Post
Raise is an invaluable progression tool, which means for the important part of a fight (the learning part) for serious progression groups SMN or RDM is invaluable. This forces BLM to compete with the prospect of taking a second melee instead. Is melee damage too high? Maybe, but the premise of my argument is that BLM needs to be at parity with melee not the other casters.
I'm gonna sound a bit rude and I hope I'm not but, on SMN, when my group on progression has been good enough on a phase of a fight, I simply don't hold swiftcast so if someone mess up it's not available.

Also, Mantra doesn't seems to be taxed as a support ability. If Raise warrants a 7% to 8% DPS difference, then you're saying RDM should be doing a lot less DPS than SMN and I doubt any RDM main would agree there. Because their raise is on demand. SMN raise is basically once per minute if Swiftcast is up. Also, remember that raise is essentially a damage loss that enables further progression. It's not something both SMN / RDM appreciate. This also gets entirely invalidate once progression is over. I don't think you can make a strong case that BLM deserves melee equivalent DPS. It should be higher than SMN/RDM but not more than 300 which is like 2% to 3%.

Also, the reason why the devs buffed Fire IV was to suggest BLMs not to use the Paradox rotation. Because it's too hard to code that Despair burns all your Umbral Heart stacks like Flare I guess. Wouldn't even be a nerf, it's be a fix imho.