Quote Originally Posted by Kahnom View Post
2 positionals are obviously not enough.
It is not the right amount, not even close.
since the alpha of the v2 i say that positional for monk are stupid. do you see a martial artist wait to be behind or on the side of an enemy for attack? no... monk are martial artist they are not rogue, they are not assassin, they are not thief... even in game like d&d you don't have this sort of bullshit. and is normal, because martial artist search the fight with them body, they don't try to sneakly hit or such.

do it means i like the reword? i found it ankward... some skill that must'nt be here are still here anatman is the perfect exemple.
some skill must become passive, like riddle of the wind that was put here for counter balance. the increase of auto attack speed that we did loose with the change of greese lightning. because yes, before this change our auto attack was affected by it...
the ankward situation between our timer...

a lot of stuff need to be adressed, but the loose of some positional is not something that bother me.. personally im for getting ride of it, at this point it's more a shackle than anything else. because right now for the combo each skill fill a role, positional can be taken out and it will not change our combo.

and about dev team that don't design fight with positional in the head, did you notice like some boss (like p2n/s) don't have positional, because they know some fight you can't respect them...