You still don't know what it means for fights to have enrage timers, so I'm not sure you understand what bubbles or even realities truly are.
Looking forward to monks getting positionals removed to appease players who yet again don't even play the job at the level cap on a regular basis if at all, followed by interest in the job plummeting to previously unknown levels of "complete lack of interest" for endgame content, followed by yet another half-hearted apology from SE claiming that fixes are still coming.
So at the day it´s Sqwall, at night it´s Navnav... multiaccounts?
Do you honestly think your claims have any meaning? You´ve no clue what you´re talking about and you can´t even give a proper answer when someone is talking serious to you.
Because none of you guys think with an ounce of reality in your head, your arguments are down right weird and only make sense to a niche echo chamber that is this forum sometimes. So why bother take you seriously, honestly....
It´s not like someone, who has never posted anything before to you, has even asked in the other thread , what you think other games do better and how we should improve it here etc...
Of course you gave no answer. It has been more important to jump to the next thread claiming the same nonsense. You´ve no clue what you´re talking about and you´re nothing but selfish like one or another positional-hater here.
Yeah, maybe we live in a bubble. A bubble where 1 out of 5 classes could be positional-heavy to cater such kind of players which enjoy them. I guess living in that bubble is way more than living in moms empty basement.
Someone: I like the colour blue.
Some people on this forum: Wrong. You're wrong. That's an incorrect view point. Take you and the colour blue and gtfo. You should like red, and the fact you don't means you don't understand anything.
When they take away my only Blue option and turn it into Red, I am allowed to voice my opinion. If there is a reason they prefer Red, they should just stick with Red, of which there are more options and not take away Blue to make another Red.
since the alpha of the v2 i say that positional for monk are stupid. do you see a martial artist wait to be behind or on the side of an enemy for attack? no... monk are martial artist they are not rogue, they are not assassin, they are not thief... even in game like d&d you don't have this sort of bullshit. and is normal, because martial artist search the fight with them body, they don't try to sneakly hit or such.
do it means i like the reword? i found it ankward... some skill that must'nt be here are still here anatman is the perfect exemple.
some skill must become passive, like riddle of the wind that was put here for counter balance. the increase of auto attack speed that we did loose with the change of greese lightning. because yes, before this change our auto attack was affected by it...
the ankward situation between our timer...
a lot of stuff need to be adressed, but the loose of some positional is not something that bother me.. personally im for getting ride of it, at this point it's more a shackle than anything else. because right now for the combo each skill fill a role, positional can be taken out and it will not change our combo.
and about dev team that don't design fight with positional in the head, did you notice like some boss (like p2n/s) don't have positional, because they know some fight you can't respect them...
I understand when things change it can be frustrating, you should have seen my frustrations with the Survival Hunter change in Legion. If you think you guys are mad now with the positionals, you should have seen me when they changed my ranged spec into melee. Everyone was getting blasted at the mention of lovin it being melee. So trust me I can relate, but because of that I also know that you can adapt and eventually get on with it, no need to debate on the forums, because ultimately the problem is with the developers and not the community. I really don't think they are reading much of anything here, and instead didn't like the feel of doing positionals with their monk rework when THEY played it.
Positionals are gone now, and if they don't come back, which I doubt they will, what changes would you seggest for monk that would satisfy you gameplay wise for the job? This is an honest question for once. I actually want to know, even from SSbunny.
If that was true, you'd actually have bothered reading the dozens of posts across multiple threads by multiple people that have offered suggestions on what they'd want to see done for the job, including the threads where you were being a lot less subtle about what you are. Even when you claim you're offering an honest question you're still being a liar.
Looking forward to monks getting positionals removed to appease players who yet again don't even play the job at the level cap on a regular basis if at all, followed by interest in the job plummeting to previously unknown levels of "complete lack of interest" for endgame content, followed by yet another half-hearted apology from SE claiming that fixes are still coming.
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