Not sure what you expect from SMN when you can literally face roll the keyboard and play the job … BLM should be stronger, hands down.Yeahhh, and they gave 4% on BLm that was already stronger than SMN who got 1% so *shrug*
They also gave Machinist 0.2%, they are purepower and doing, on average 1k less than BLM. They have 4% to BLM and 0.2% to MCH... So questioning them is still valid because it doesn't make sense.
Actually, I do think it's an issue if 1 caster is doing 700 more rDPS than the 2 other casters. It's not just SMN. Who would bring SMN/RDM for optimized runs? Just bring MNK/Melee/(BRD/DNC)/BLM in 6.08
Should BLM be stronger? Yeah, should it by like 7% overall rDPS? That's a bold statement when people create strategies that literally make their job brain dead with little to no movement.
You can faceroll your keyboard on any job have have an average performance also. Have you heard of this wonderful and great Paradox BLM rotation that was doing 3 to 4% less DPS than the actual rotation but you didn't had to cast a single Fire IV and it is extremely mobile? It still exists. The reason why BLM was overbuffed was to rewards BLMs more for using the proper rotation. Paradox rotation is still 300~400 more DPS than SMN with the same mobility than SMN. All reworks and new jobs in EW are designed to be accessible and easy. MNK was properly done, not SMN. Before damage buffs, they need to fix the rotation issues.
Not gonna lie, I'm kinda glad some people are exposing the memes on SMN since it should start knocking. To be honest, it's a matter of time until most people don't pick SMN and jobs like MCH. Just kill the entire job to make them realize how they massacred their beloved jobs.


Who would bring the 8 DPS that aren't a part of the highest DPS composition in an optimized run? The second you get into the highest level of optimization there are 8 jobs that are instantly not worth it unless a certain job excels in the particular fight. Raise has always costed DPS (because it is an extremely useful tool to learn and recover) and they demonstrably balance around effort which BLM also needs to put significantly more of into high end content than RDM or SMN. Do I personally like Raise being a shackle for only 2 of the 3 casters? Not really, but it's logical to balance around it.Actually, I do think it's an issue if 1 caster is doing 700 more rDPS than the 2 other casters. It's not just SMN. Who would bring SMN/RDM for optimized runs? Just bring MNK/Melee/(BRD/DNC)/BLM in 6.08
Should BLM be stronger? Yeah, should it by like 7% overall rDPS? That's a bold statement when people create strategies that literally make their job brain dead with little to no movement.
You can faceroll your keyboard on any job have have an average performance also. Have you heard of this wonderful and great Paradox BLM rotation that was doing 3 to 4% less DPS than the actual rotation but you didn't had to cast a single Fire IV and it is extremely mobile? It still exists. The reason why BLM was overbuffed was to rewards BLMs more for using the proper rotation. Paradox rotation is still 300~400 more DPS than SMN with the same mobility than SMN. All reworks and new jobs in EW are designed to be accessible and easy. MNK was properly done, not SMN. Before damage buffs, they need to fix the rotation issues.
Not gonna lie, I'm kinda glad some people are exposing the memes on SMN since it should start knocking. To be honest, it's a matter of time until most people don't pick SMN and jobs like MCH. Just kill the entire job to make them realize how they massacred their beloved jobs.
Well, that does bring the concern why Black Mage is so high up there compared to the other casters. What is it right now with melees? Higher is Monk at 9.5k and NIN is lowest at 9k. Samurai isn't even the top pure power melee. You'd have BLM doing 600 to 700 more than SMN/RDM? Sorry to say, but I'm pretty sure both jobs would rather not have raise and be up there with BLM x_xWho would bring the 8 DPS that aren't a part of the highest DPS composition in an optimized run? The second you get into the highest level of optimization there are 8 jobs that are instantly not worth it unless a certain job excels in the particular fight. Raise has always costed DPS (because it is an extremely useful tool to learn and recover) and they demonstrably balance around effort which BLM also needs to put significantly more of into high end content than RDM or SMN. Do I personally like Raise being a shackle for only 2 of the 3 casters? Not really, but it's logical to balance around it.
Should BLM be stronger than SMN/RDM? Yeah but I,d say by 1% to 2% at best. Maybe 3% if you value raise that much.
The thing iwth optimized, speed runs and logs is people won't care about what you play if the difference is minimal. Right now, BLM is doing about 7% to 8% more than RDM/SMN. RDM is about 1% more than SMN which is pretty minimal if you ask me. If BLM wasn't there and you'd look only at RDM and SMN, people wouldn't care. But BLM being that high is absurd. BLM was already stronger than both RDM/SMN.
My question to you is, does raise is worth 7% to 8% more DPS?


Raise is an invaluable progression tool, which means for the important part of a fight (the learning part) for serious progression groups SMN or RDM is invaluable. This forces BLM to compete with the prospect of taking a second melee instead. Is melee damage too high? Maybe, but the premise of my argument is that BLM needs to be at parity with melee not the other casters.Well, that does bring the concern why Black Mage is so high up there compared to the other casters. What is it right now with melees? Higher is Monk at 9.5k and NIN is lowest at 9k. Samurai isn't even the top pure power melee. You'd have BLM doing 600 to 700 more than SMN/RDM? Sorry to say, but I'm pretty sure both jobs would rather not have raise and be up there with BLM x_x
Should BLM be stronger than SMN/RDM? Yeah but I,d say by 1% to 2% at best. Maybe 3% if you value raise that much.
The thing iwth optimized, speed runs and logs is people won't care about what you play if the difference is minimal. Right now, BLM is doing about 7% to 8% more than RDM/SMN. RDM is about 1% more than SMN which is pretty minimal if you ask me. If BLM wasn't there and you'd look only at RDM and SMN, people wouldn't care. But BLM being that high is absurd. BLM was already stronger than both RDM/SMN.
My question to you is, does raise is worth 7% to 8% more DPS?
Raise isn't necessary. More often that my healers tell me to keep DPS that they'll raise in my group. My healers rarely die to mechanics. I reckon I could just go on BLM with them and I would provide better support by doing more raw damage. The reality is prog doesn't last forever. Raise is useful but doesn,t warrant a 7% DPS difference to BLM.Raise is an invaluable progression tool, which means for the important part of a fight (the learning part) for serious progression groups SMN or RDM is invaluable. This forces BLM to compete with the prospect of taking a second melee instead. Is melee damage too high? Maybe, but the premise of my argument is that BLM needs to be at parity with melee not the other casters.
By saying BLM needs to do competitive melee damage, you also default this to MCH. If MCH was doing the same DPS than BLM, it would straight invalidate BRD and DNC. Don't forget the most invaluable asset you provide to a group is your damage.
Why did TPS went DRK + GNB? It wasn't because WAR was bad. It's because these tanks were the best damage value. Why did they go SCH + AST? They provided the best DPS options. The only reason they went RPR/BRD/RDM/BLM was because they wanted a third ranged over a second melee. Otherwise it would have been RPR/MNK/BRD/RDM for the race and immediately swap RDM to BLM after. Yeah, Raise is good. I won't deny that, but that's kind of useless once you've cleared. RDM is still popular because of the raise right now but I would make a case that BLM could just bring more than SMN.
Because SMN raise is based if you hold swiftcast. Btw, you don't always. You swiftcast on the burst window. If you swift a raise and it's not up on the next burst window, you lose valuable damage. A lot more than RDM. SMN is already doing less damage than RDM and that swiftcast enables a 610 potency skill in the buff windows instead of a 430/480. Because the raise is restricted, it loses significant value. I reckon that doesn't give a proper reason why BLM is 7% ahead sitting with melees.
You also seems to forget that because any damage issue, SMN rework is broken and needs a rework
The proper way to kill the Paradox Rotation is make that Despair burns all Umbral Hearts, like Flare.Yes, I like the F4 buff. I also think transpose cd increase solves problems, the problems just aren't a big deal at all (2% max potency gains over 8 GCDs kind of magnitude, but less mobile usually). They also aren't strictly bad and are a way for excellent BLM players to push themselves even further. I wouldn't want it changed until something is introduced that delivers similar gameplay without being obscured by regen ticks.
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