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  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tulzscha View Post
    People are way too obsessed with these numbers. Well here's my take:

    1: Everyone could clear all the raids before buffs so this does nothing but make everything easier and help improve community perception. Unless you're competing to be the best in the world this is meaningless.

    2: Machinist and Summoner are much easier to pull good numbers on compared to melee or Black Mage. Many of the pugs I've been in have had SMNs at or near the top compared to others because they're so easy, saying they're not worth bringing to a group because the best SMN in the world isn't pulling numbers as high as the best Monk is the world is beyond ridiculous - so long as they're not dying SMNs will be more consistently good.

    3: MCH is fine. It was fine before and it's better now. All phys ranged are relatively low (probably due to all but guaranteed 100% uptime) plus Bard and Dancer's performance is dependent on others so it makes sense for their best case scenario to be better than MCH.

    4: Monk got a buff to one ability that isn't used often, it's not that big of a deal and will have a bigger impact in groups that play better and focus buffs on the Monk. Compared to MCH and DNC who got buffs to abilities they use more often which will have more impact on the average player.

    5: The goal here imo is to balance the average players which make up the majority, not the literal best in the world who btw scum parses, that's not what most players should be going by.
    Job complexity shouldn’t dictate damage.
    (12)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sequora View Post
    Job complexity shouldn’t dictate damage.
    ok here a question simple, we are all human, if you have two road for reach your goal, one is hard and take more time to reach it, while one is shorter and easier to use, which one you will use? human per nature will choose the easier path.
    some reminder about stuff people tend to forget, while the 2.x period we did get some really massive trouble people tend to forget when people was saying no melee for raid because it's harder for them? or people saying no monk because no party buff?

    finally, i will change your sentence into this: being easy mustn't give the same reward. because right now a looooooot of people tend to say we don't want difficulty to reward a better dps, but is that because you play a "easier" class? and i say easier but it's subjective, something easier for me, will be difficult for another one.
    however, a job that ask to keep more buff up, that have more complicate mechanic must be rewarding to play. or people will simply switch onto the "easier" job for get instant reward is in human nature.

    naturally we can say all of this is pointless talk since it's true you can technically complete every challenge with every jobs... but will recquire more "work".

    on the jobs change, i did seen it coming that the change of the sam will be not enough and it's proved with the logs. don't get me wrong, for me SAM is not that hard, but that because i did train a lot a new player will not find it simple. but without that, for a jobs that have 0 party buff and only his damage for him... why bring a sam when you can bring a reaper or a monk... or ninja and dragoon with them party buff.
    balance is something complicate, true, but people must'nt forget the human nature, and this one is always to take the easier way and the fastest. in this case the change of the sam was clumsy, why i say this? with Meikyô Shisui we don't use most of the skill that was buffed and namikiri is something used every 2 minutes. in a sense this change is... almost useless. but well... i guess sam will have a time where it will be the new monk 2.0
    (4)
    Last edited by silentwindfr; 01-26-2022 at 04:12 PM.

  3. #3
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sequora View Post
    Job complexity shouldn’t dictate damage.
    Why should a BLM or a MNK, or a SAM have to work far harder than a MCH to gain the same damage? If this was the case, nobody would bother bringing the harder jobs because they're much more awkward to optimise. Job complexity should absolutely play a role in damage, and it's pretty obvious that (aside from RPR) it does.

    Should MCH have received some bigger buffs? Probably. But in absolutely no world should Machinist be doing anywhere close to BLM or SAM damage.
    (4)
    Last edited by LilyPendragon; 01-26-2022 at 08:40 PM.

  4. #4
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sequora View Post
    Job complexity shouldn’t dictate damage.
    Yes and no. Job complexity dictates damage range inherently. The more complex a job is, the higher the difference between the top and bottom players.

    Damage should be balanced base off of some form of "average" play. Complex jobs should have outliers that transcend the intended balance (I'm not talking about from 5th to 1st in damage, more like 4th to 3rd) to reward those players since they're taking a risk and can easily be under where the balance intended. IMO.

    Balance shouldn't be done based off the highest possible performance, otherwise complex jobs are less likely to be used. Conversely, balance shouldn't be done based off the lowest possible performance (I realize that's not really possible, but just completing the point).

    But, they absolutely shouldn't balance the average DPS of a job lower than another because of complexity. I agree with that.
    (3)