Quote Originally Posted by Tulzscha View Post
People are way too obsessed with these numbers. Well here's my take:
1: Every job can clear but it doesn't mean you can not balance your game.
You could have SMN top DPS or ranged top DPS, melee behind, it wouldn't matter since "Everything can clear content"
Based on this whole argument you could make BLM last DPS if you wanted. Therefore it's null.

2: Reaper is easy, Samurai is easy, RDM is easy, DNC is pushing shiny buttons.
Job difficulty is irrelevant and SQEX said they wouldn't balanced on job difficulty.
Plus, believe me that it's extremely easy to outdps a physical ranged if you are on equal gear. I could outdps myself on my undergeared Samurai with no effort.

3: It's only fine seen from the outside, because it works. What's the point of buying a faster car that will get you to your destination in 2 days when you have 3 free days?
But now imagine the faster car also had extra feature like air conditionner or GPS? For the sake of simplicity, we'll say both cars are at the same price.
Considering those elements, what is the goal of designing the slower car with no feature? It's a design that can only fail.

4: MNK buff is 75 potency per minute. MCH is around 100 potency per minute.
Power of math is useful.

5: Then you want to balance around casuals that only run dungeons, use bio blaster on a single target? Skips cooldowns and sometimes even forgets their dots?
You'd have a terribly unbalanced game if you ever did that. Some job would be useless, others completely broken.