Page 54 of 67 FirstFirst ... 4 44 52 53 54 55 56 64 ... LastLast
Results 531 to 540 of 670
  1. #531
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by AziraSyuren View Post
    I just did the math myself.
    Lets see. 30%, 10k down, another "10k" hit coming in while everything is active...

    Heart: .85 * .85 * .7 = 40,460.
    10k with: .85 * .85 * .7 = 5,057
    10k w/0: .85 * .7 = 5,950

    HP with: 24,483
    HP w/o: 25,376

    900 heal: ~13,500
    Crit@50% modifier: 20,250

    BW: .9 * .9 * .7 = 45,360 - 6000 (BW shield) = 39,360
    10k with: .9 * .9 * .7 = 5,670
    10k w/o: .9 * .7 = 6,300

    HP with: 24,970
    HP w/o: 25,600

    1600 healing potency: ~24,000 (We're 10k under, so there is no overhealing)

    GNB Final Total
    With: 37,983
    W/O: 38,876

    Critwith: 44,733
    Critwo: 45,626

    BruShell+: 6,000
    CB Shell+: 9,000

    Warrior Final Total
    With: 48,970
    W/o: 49,600
    ===================

    Show your math. I think it's off. Granted it's possible mine may be as well, but that's why its posted - so it can be critiqued.

    I'm also not going to use specific GCD usage, because that varies depending on when the ability is used. Gunbreaker during cartridge combo or Warrior during IR compared to one that isn't doesn't actually have anything to do with the strength of the individual cooldown.

    I'm also not going to include healer intervention. Seems irrelevant if you ask me, as an outside factor. it would be like saying "But if you have really good DPS players, then the boss died a minute earlier and this tank buster doesn't matter."

    Edit: Forgot to add Brutal shell. Also forgot any sort of crit table for Warrior, but frankly I don't think it needs it. Adding brutal shell prior was just a concession that it probably would be active going into a tankbuster, but that still depends on where the Gunbreaker is in the rotation compared to when the tankbuster is incoming.

    So in short, as long as the Gunbreaker crits absolutely everything, it is, in fact, better than a Warrior who crit nothing. Though if we were being fair, giving warrior both one Storm's Path and two Nascent criticals, well.

    I don't think we need to do that.
    (2)
    Last edited by Kabooa; 01-25-2022 at 06:50 AM.

  2. #532
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kabooa View Post
    math that is better than mine
    o
    I actually did do the math wrong lmao
    my b

    but uh, the reason I include healer intervention as a possibility is that (going off a few random logs in the fflogs top 100 around the 70-100 range) HoC tends to overheal for a lot less than BW does. Like, HoC has 7-10% overheal, whereas BW has upwards of 40-50% overheal, so almost half of BW's healing ends up going to waste. This still results in WAR having about 1.5x HPS overall (to self, it's much higher to party due to Shake's AoE heal), but unless I'm missing something, it doesn't actually seem to impact the party's overall HPS that much. Even the fastest speedkills of P4S so far have healers healing for roughly the same HPS, WAR or no. Both healers combined only have 70 more HPS in a top 5 party without a WAR than a top 5 with one, where you'd expect something with much more powerful healing to pick up a lot more slack than it really does considering its healing is literally free.

    The point I'm trying to make is that it's a lot better in theory than in practice.
    (2)
    Last edited by AziraSyuren; 01-25-2022 at 08:17 AM.

  3. #533
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by AziraSyuren View Post
    The point I'm trying to make is that it's a lot better in theory than in practice.
    And frankly, I don't think BW needs a nerf for single target.

    That's why I specifically call out the target scaling. Nascent in ShB was good, but it wasn't stupid, and I was expecting it to get nerfed moving into EW before we got media tour info and footage.

    Well now it's stupid, and I'd rather it not be stupid, but meh. Hopes aren't high.
    (1)

  4. #534
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    How 'bout that Tomahawk buff?
    (1)

  5. #535
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Absimiliard View Post
    How 'bout that Tomahawk buff?
    1 outlier down. Now where's the change to how Bloodwhetting scales in AoE?
    (4)

  6. #536
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Probably never coming. Or if it does, knowing SE, they'll nerf the heal's potency across the board, rendering it worthless on ST, instead of limiting its effectiveness on AoE. Granted, nerfing it at all is kinda pointless since it only really works in irrelevant content.
    (6)

  7. #537
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Again, why call for nerfs they will never give as the only place it is truly powerful is not within content they actually balance for....
    When the WAR heals P4S then they will do something about it. Otherwise just stop and enjoy the game. Why or how does this affect you as a player? If a healer is whining about not healing, then write a long message to square about their stupidly easy and scripted (INSANELY SCRIPTED) fights that they design, with no random elements always within the same little square or circle with predictable damage, no variation, no room for creativity, just bland dodge mechanic like you're playing dance dance revolution for 15 minutes. Dead...
    (5)

  8. #538
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Absimiliard View Post
    How 'bout that Tomahawk buff?
    Warrior doesn't open with Tomohawk anymore, it's useless, Provoke > Heavy Swing is the opener for better raid buff syncing.
    (8)
    Gae Bolg Animus 18/04/2014

  9. #539
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I assume the buff is for when you're out of range due to mechanics. If it was for pulling it doesn't really need to be buffed
    (1)

  10. #540
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by eagledorf View Post
    I assume the buff is for when you're out of range due to mechanics. If it was for pulling it doesn't really need to be buffed
    P4S comes to mind for that.
    (1)

Page 54 of 67 FirstFirst ... 4 44 52 53 54 55 56 64 ... LastLast