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  1. #1
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    If you want it 100% fair and competitive (no matter if 4v4 or 1v1), you have to eliminate the entire job system in PvP and make just one PvP job. Everyone got the same toolkit, same stats, etc. Maybe add some buyable items to increase the effectiveness of certain skills (like increased selfheal, longer sprint, etc).

    It must be a nightmare to balance all jobs in PvP. And at some point specific jobs are more powerfull than others. But to be honest, PvP feels more balanced than in previous expansions (due to having more selfheal and sprint).
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    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
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    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Caitlyn View Post
    If you want it 100% fair and competitive (no matter if 4v4 or 1v1), you have to eliminate the entire job system in PvP and make just one PvP job. Everyone got the same toolkit, same stats, etc. Maybe add some buyable items to increase the effectiveness of certain skills (like increased selfheal, longer sprint, etc).

    It must be a nightmare to balance all jobs in PvP. And at some point specific jobs are more powerfull than others. But to be honest, PvP feels more balanced than in previous expansions (due to having more selfheal and sprint).

    Jobs dont need to be eliminated per se. All it would require, is that they have a "foundation" of Skills and Statistics which they have in common, and any benefit one gets, must be counterbalanced in one way or another.

    League of Legends/Dota2 would be a good and simple example on that. When you start playing, everyone starts off in the same state and amount of Abilities. you have near similar statistics with each other and Items compensate for each intended Playstyle, as well as the design of your Abilities do. As far as i am aware of the state of the Game, there is in a technical sense, always a solution to any kind of problem, be it a Tank with too much Armor and so on.

    Since FFXIV doesnt have that luxury with Items providing any Bonus (unless they inpliment PvP Armor and Weapons that grant not just stats, but also Abilities just for that purpose), all they can do is balance it arround Skills and the Enviroment theyre being used.
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  3. #3
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Caitlyn View Post
    If you want it 100% fair and competitive (no matter if 4v4 or 1v1), you have to eliminate the entire job system in PvP and make just one PvP job. Everyone got the same toolkit, same stats, etc. Maybe add some buyable items to increase the effectiveness of certain skills (like increased selfheal, longer sprint, etc).

    It must be a nightmare to balance all jobs in PvP. And at some point specific jobs are more powerfull than others. But to be honest, PvP feels more balanced than in previous expansions (due to having more selfheal and sprint).
    This is most likely what is actually going to happen in the new PVP mode since they are making the new mode "roleless", and stating that you cannot have more than two of the same job on the same team. What I assume will happen based off the information from the last Live Letter is there will be no more tanks, healers, or DPS, everyone will be just a form of dps with some job uniqueness sprinkled in. This is both good and bad in the way that you used to balance jobs within their role, but now will have to balance each job with each other which is a much larger pool. You have to design it so that the team with three healers and two tanks has an equal chance of winning/losing against a team of all dps.
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