Quote Originally Posted by ssunny2008 View Post
Tanks need a flat nerf, WAR needs 2 nerfs and any aoe´s in any content should shred armor
And then what?

If they give tanks a flat nerf, I guarantee the last thing they'll ever think of is giving healers anything more to do. Babysitting the new paper tanks will be our job, which in reality will mean 2-3 GCD's per fight out of our 200 Dosis or Broils. And we can all pat ourselves on the back for getting the evil class that took our job away nerfed, then turn back and realize our own job still sucks and we just reinforced it.

Tanks are not immortal. WAR's personal single target HPS can hit roughly 2k, which is a health bar worth every 40+ sec or so. Healers obviously have far more HPS. If boss autos were tearing big chunks out of the tank every hit, that 2k/s wouldn't matter, it'd just be supplementary to help the healer or to hold on for a little when a healer dies or has to Raise someone. It's actually quite sad and shows just how low the damage intake is in this game when tanks, who are meant to be constantly taking auto attack damage, are judged to be "immortal" or are soloing instances over a measly 2k/s on an 80k+ health pool.

Nerfing tanks embraces a game design where everything does noodle damage. It means the sort of gameplay where dps pull for the tank because who cares? The tank isn't even needed, dps can tank dungeons if they wanted, mobs barely hurt. It's where a tank can die and it's all fine, a dps can tank the boss until the next tankbuster while you casually Raise the tank. It's where there's nothing for healers to heal because autos are just a small tickle. Personally I'd rather say "I like these effective tank/heal toolkits, but give us something to really put them to the test!" rather than "please take my toys away so the noodle damage feels threatening".