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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ForteNightshade View Post
    -snip-
    Why not both?

    Reduce tank healing at least to pre-EW levels. And increase damage so healers have more to do. It's not like fights having very low healing requirements is a new complaint...

    Quote Originally Posted by Deceptus View Post
    1) Add more tank swap mechanics to normal raids. The reason this (solo killing) can be done, outside of adding enrages, is because tank damage is too low.

    Putting a debuff on a tank that can only be negated via a tank swap stops that sh!t ricky tick. Hell, in most content that 2nd tank is a Blue DPS, only there to keep enmity in case the MT dies.
    The problem is that this assumes a tank soloing current full-party content is the problem. It's not; it's a symptom. If you make it so "Well now a tank literally can't solo it; they'd have to duo it instead", you haven't fixed the issues at the root.

    Enrage would make DPS necessary, but not healers. I've already been forecasting that solo heals or no heals will be very popular this expac if design continues as is, outside of cases where mechanics may force 2 healers (eg healer-split-stacks in p2s, for instance)
    (7)
    Last edited by Risvertasashi; 01-23-2022 at 03:35 AM.

  2. #2
    Player
    Lasciare's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    11
    Character
    Eien Rose
    World
    Cactuar
    Main Class
    Sage Lv 100

    design flaw

    Quote Originally Posted by ForteNightshade View Post
    All of these issues can be readily solved with two simple additions:

    1. Significantly higher outgoing damage so tanks simply can't solo content like this, specifically Normal modes. It's absurd that even in a damage I can take a split stack solo and not even lose half my HP with only Reprisal running. That should outright kill me if not come incredibly close with big CDs running. The fact it doesn't is a far bigger issue than tank self-healing. They shouldn't be in a position to heal that much to begin with.
    The damage output last expansion was slow and lacking. This expansion is not only worse, but they have given several jobs some hefty healing and mit skills. Not to mention some of the bonkers skills healers got. The content just isn't demanding enough from healers. Tank self healing honestly wouldn't seem that strong if content actually felt like it hurt.

    2. Put enrages back in normal modes. There's absolutely no reason P1N should last an hour, or that any fight can be a 25+ minute struggle with 40 raises being thrown out. With a hard enrage, you completely nullify tanks even attempting something like this without neutering their gameplay. Once again, the solution shouldn't be to make tanks glorified DPS who occasionally press Vengeance if even that. It should be to fix the issue so both tanks and healers actually have a purpose beyond being weaker damage dealers.
    Agree. Each job is only as important as an instance makes them. If there is no threat of enrage, only an instance timer, the DPS loses its importance. If there is no spike damage, there's no need for a tank. If there's not enough damage going out over all, the healer isn't needed. Yea, a lot of the jobs need tuning right now, but this specific issue has less to do with job design, I feel, and more to do with battle design not properly tuning for where the jobs are now.
    (6)

  3. #3
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    It really feels like healers are getting less and less appreciated by the community. I remember when i was on Aether during SHB i'd very frequently get 3 commends in dungeon, 5~6 in normal Raids, maybe even 8. One time i got 8 commends in a alliance raid because i basically carried mine and other parties, while explaining mechanics to people. This is the main reason i manage to fulfill combat mentor requirements. Ever since i moved to Lich Commends became much rarer. I could literally save a run with healer LB3 and get no commends for it. Maybe it has to do with cultural differences between US and EU but between my last time on Aether and Lich was a 1 year break so it may have to do with that too. Esp. reading those comments Deceptus compiled. It really worsens the healer experience because nobody really recognizes if we're performing well or not because no one seems to care.
    (11)
    Last edited by RinaShinomiya; 01-25-2022 at 04:47 AM.

  4. #4
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Everyone looking from their own (main job) perspective.. but in this example DPS not even required.
    Healer is required if tank is not a WAR or PLD (secondary tank useless in p1n)... but another thing PLD managed to solo things before EW but I never hear anyone complaining about PLD heal.

    Edit: IMO p1n and p2n designed very simple to make sure every player can do it with little effort and little practice. It is not going work in p3n (add phase, decent damage to both MT and OT after add phase) and p4n (falling orbs requires different jobs).
    (3)
    Last edited by Insertusernamehere; 01-23-2022 at 08:16 AM.

  5. #5
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Insertusernamehere View Post
    Everyone looking from their own (main job) perspective.. but in this example DPS not even required.
    Healer is required if tank is not a WAR or PLD (secondary tank useless in p1n)... but another thing PLD managed to solo things before EW but I never hear anyone complaining about PLD heal.
    To my understanding PLD has good sustain at the cost of DPS since it's heals require MP which is shared resource with offensive spells used for the requiescat half of it's rotation. Meaning that yeah you're healing really good at a cost of your DPS, that's a fair trade off for a Tank. WAR doesn't do that, his healing is just a layer on top of it's DPS.
    (3)

  6. #6
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Not anymore it is a trait called: "Divine Magic Mastery II" does both DPS / Heal.
    (3)

  7. #7
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Insertusernamehere View Post
    Not anymore it is a trait called: "Divine Magic Mastery II" does both DPS / Heal.
    That's true for now but you were talking about before ENW where that wasn't the case.
    (3)

  8. #8
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    That's true for now but you were talking about before ENW where that wasn't the case.
    Yes PLD heal used to be shared resource at cost of DPS sacrifice.. but it is not prevented them soloing content only slow down their speed to solo content so what is difference?
    (2)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    No enrage means any fight with no DPS check a Warrior can solo. What's ridiculous is this is lvl90 content. If you need proof Warrior is the Tank to play based on it's kit then here it is. I'm impressed it even exists.

    Dark Knights salty then ever before.
    (1)

  10. #10
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Idk why people are asking for WAR nerfs. I think the unkillable tank that can heal themselves is good niche for tank. And WAR isn't the strongest rn so nerfing them will likely lower the popularity.

    And yeah, SE is very much against nerfs unless it's ShB SMN, look how that turned out.

    Nerfing a job just so other jobs can keep up is a line they don't want to tread on unless they deem it necessary, lest they want backlash if said nerf goes too far. It's just easier to buff everything else.

    And NM raids tend to be super generous on dmg so no surprise there. SE is deathly afraid to make non-high end content hard because there's just too many players that can't be bothered to dodge an AoE or play ice mage.

    The bigger the playerbase gets, the less willing the dev team is willing to make things harder. Past harder content like extreme and savage, you won't see fights that are "hard".
    (4)

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