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  1. #21
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by elioaiko View Post
    And yeah, SE is very much against nerfs
    Machinist, Ninja, Parry, Accuracy, Tanks melding STR instead of Vit, DRK, Phys Ranged + SMN being scuffed, Healers not being needed in endgame dungeons on more then one occasion unless you grouped with a DRK, removal of almost all DoTs and Positionals.

    Objectively a whole lot of stuff is a nerf.

    While I agree classes should just be buffed I think WAR DPS should be increased and it's healing should be knocked down a peg.

    You could probably get away with 2 DPS and 2 WAR or 1 WAR and 3 DPS in typical 4 man content.

    And even now endgame content with no healers at all.

    The amazing thing about this Warrior clearing the fight is given there is no enrage timer, it is synced content, endgame content, no echo buff to speak of and it can be done. I think Paladin could maybe do it too.

    But I think a GNB would struggle to do so and Dark Knight just forget it.
    (3)

  2. #22
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    All of the healers got needed in 5.0. A nerf we still haven’t recovered from.
    (6)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Have to admit, I don't hate that this got solo-killed. But that's only because I know how little mitigation and healing P1N takes to survive.

    If content's going to be that trivial in its tank and healing requirements, we might as well have 1-hour videos by which to skip through it, have a few hand-shovels of popcorn, and laugh at it being soloed.
    (9)

  4. #24
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I just hope that people realize that this isn't a "Warriors are OP" issue and rather a "Healing requirements are bottom of the barrel" issue
    (23)

  5. #25
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rolder50 View Post
    I just hope that people realize that this isn't a "Warriors are OP" issue and rather a "Healing requirements are bottom of the barrel" issue
    It´s both... tanks are way too strong and WAR is on top of them. Even savage could theoretically solo´d by a WAR or PLD due to the idiotic amount of self-healing. A good WAR pretty much never needs any heal from healers, not in dungeons, not in raids, not in EX or savage. Once you hit level 58 to cover Equilibrium and RI, you´re going to be unkillable and you outheal healers right at the moment, they would´ve to heal you finally.

    Tanks need a flat nerf, WAR needs 2 nerfs and any aoe´s in any content should shred armor, so tanks can´t eat 5 vuln-stacks meanwhile raging about others who die instant, because they play a heal or DPS class.
    (6)

  6. #26
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ssunny2008 View Post
    It´s both... tanks are way too strong and WAR is on top of them. Even savage could theoretically solo´d by a WAR or PLD due to the idiotic amount of self-healing. A good WAR pretty much never needs any heal from healers, not in dungeons, not in raids, not in EX or savage. Once you hit level 58 to cover Equilibrium and RI, you´re going to be unkillable and you outheal healers right at the moment, they would´ve to heal you finally.

    Tanks need a flat nerf, WAR needs 2 nerfs and any aoe´s in any content should shred armor, so tanks can´t eat 5 vuln-stacks meanwhile raging about others who die instant, because they play a heal or DPS class.
    Just because the content is piss easy you want too nerf tanks ? And sry if you die too ground aoes in content that is telegrapht then you deserve it. If it’s not early snapshot weight of the land then you are 100 % at fault and not the tank. Also a tank with 5 vuln up that main tanks also gets oneshot by tankbuster if he’s bad and doesn’t use any cd. Had that happen in the 81 dungeon we’re the tank had 5 stacks and got one shot by the tankbuster.

    Final Fantasy 14 has the problem that the content is designed for (I’m sorry for saying that in this way here) monkeys and I say that’s even a insult too the monkeys because I actually needs max 3 button too clear the normal content in this game.
    (9)

  7. #27
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mortex View Post
    Just because the content is piss easy you want too nerf tanks ? And sry if you die too ground aoes in content that is telegrapht then you deserve it. If it’s not early snapshot weight of the land then you are 100 % at fault and not the tank. Also a tank with 5 vuln up that main tanks also gets oneshot by tankbuster if he’s bad and doesn’t use any cd. Had that happen in the 81 dungeon we’re the tank had 5 stacks and got one shot by the tankbuster.

    Final Fantasy 14 has the problem that the content is designed for (I’m sorry for saying that in this way here) monkeys and I say that’s even a insult too the monkeys because I actually needs max 3 button too clear the normal content in this game.
    Never said "it´s the tanks fault" or something. It´s just laughable how strong tanks are even without using their defs. If SE would buff the content on a degree, where tanks would actually get hurt, you could get ride of any defs or mitigation on other classes, because they would die to any shit immediately. And no... just some tankbusters here and there is laughable and not enough.
    The content is too low yes, but tanks are also way too strong when they´re theoretically able to solo everything in this game, if there wouldn´t be a DPS check or instadeath mechanics caused by missing partymembers. Being tanky is one thing, but being immortal another.

    Don´t know if you mean it that way, but do you actually try to defend tanks dieing to 5 vuln stacks?! I mean... that it´s actually possible to have such an amount without using defs is a joke. Even with defs it shouldn´t go higher than 3. And while eating the 3rd stack you shouldn´t survive without burning everything cd into it.
    (6)

  8. #28
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Tanks need a flat nerf, WAR needs 2 nerfs and any aoe´s in any content should shred armor
    And then what?

    If they give tanks a flat nerf, I guarantee the last thing they'll ever think of is giving healers anything more to do. Babysitting the new paper tanks will be our job, which in reality will mean 2-3 GCD's per fight out of our 200 Dosis or Broils. And we can all pat ourselves on the back for getting the evil class that took our job away nerfed, then turn back and realize our own job still sucks and we just reinforced it.

    Tanks are not immortal. WAR's personal single target HPS can hit roughly 2k, which is a health bar worth every 40+ sec or so. Healers obviously have far more HPS. If boss autos were tearing big chunks out of the tank every hit, that 2k/s wouldn't matter, it'd just be supplementary to help the healer or to hold on for a little when a healer dies or has to Raise someone. It's actually quite sad and shows just how low the damage intake is in this game when tanks, who are meant to be constantly taking auto attack damage, are judged to be "immortal" or are soloing instances over a measly 2k/s on an 80k+ health pool.

    Nerfing tanks embraces a game design where everything does noodle damage. It means the sort of gameplay where dps pull for the tank because who cares? The tank isn't even needed, dps can tank dungeons if they wanted, mobs barely hurt. It's where a tank can die and it's all fine, a dps can tank the boss until the next tankbuster while you casually Raise the tank. It's where there's nothing for healers to heal because autos are just a small tickle. Personally I'd rather say "I like these effective tank/heal toolkits, but give us something to really put them to the test!" rather than "please take my toys away so the noodle damage feels threatening".
    (11)

  9. #29
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I remember when 2 vulnerability stacks meant you needed to Tank Swap. Oh how times have changed.
    (5)

  10. #30
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Never said "it´s the tanks fault" or something. It´s just laughable how strong tanks are even without using their defs. If SE would buff the content on a degree, where tanks would actually get hurt, you could get ride of any defs or mitigation on other classes, because they would die to any shit immediately. And no... just some tankbusters here and there is laughable and not enough.
    The content is too low yes, but tanks are also way too strong when they´re theoretically able to solo everything in this game, if there wouldn´t be a DPS check or instadeath mechanics caused by missing partymembers. Being tanky is one thing, but being immortal another.

    Don´t know if you mean it that way, but do you actually try to defend tanks dieing to 5 vuln stacks?! I mean... that it´s actually possible to have such an amount without using defs is a joke. Even with defs it shouldn´t go higher than 3. And while eating the 3rd stack you shouldn´t survive without burning everything cd into it.
    I know what you mean and ofc you didn’t say tank fault. The problem is just that 90% content in ff 14 was designed for baby’s. Every dungeon and normal trial and normal raid is designed so every player can drool on the keyboard and still clear the fights. Even if the tanks didn’t have self sustain it doesn’t Change the fact that healer kits are super powerful and bloated with ogcd tools, people shit rightfully on white mage how bad it is in comparison but even whm has decent ogcd tools. And even then if they prune the ogcd heals, what makes the difference from spamming glare/malefic/broil/dosis to spamming aoe gcd heals, it’s again one button but the difference between healer, tanks and dps is that tanks and dps do have rotations they need too do.

    I was a healer player in ShB and swapped too meele for endwalker and it actually made me try too push myself too get good logs and optimize in my static, playing healer did the opposite for me, it is fun early and then becomes so boring because you map out the entire fight and then it’s done.
    (4)

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