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  1. #1
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    It's amazing how many people will try to defend this. 8-person contents should not be possible with only one person at the level and roughly the ilevel it was created for. (Factoring in the loss of the Full Party bonus, the stats should be pretty close to base 570-580).

    There is a serious problem if that's the case, whether it's WAR being badly overpowered, the encounter being badly undertuned, or (most likely) both.

    Some people will say it's OK because it's easy mode, but even if most players aren't intense enough to do this for healers shouldn't be dead weight in any content. Players will know if they're fundamental unnecessary even if a party messes up enough that they're actually needed.
    (35)
    Last edited by eagledorf; 01-22-2022 at 10:49 PM.

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by eagledorf View Post
    It's amazing how many people will try to defend this. 8-person contents should not be possible with only one person at the level and roughly the ilevel it was created for. (Factoring in the loss of the Full Party bonus, the stats should be pretty close to base 570-580).

    There is a serious problem if that's the case, whether it's WAR being badly overpowered, the encounter being badly undertuned, or (most likely) both.

    Some people will say it's OK because it's easy mode, but even if most players aren't intense enough to do this for healers shouldn't be dead weight in any content. Players will know if they're fundamental unnecessary even if a party messes up enough that they're actually needed.
    It's not warrior being overpowered. Before the stat crunch we had a DPS problem where everything was dying so fast it didn't have a chance to use all the mechanics in the fight. When they level crunched things they fixed that issue, but the defense stat balance is off on tanks vs non-tanks, so when attacks are balanced to not kill the DPS in one shot at given min-iLvL, it is lightyears behind the tank defense. It's not that warrior healing is OP, it's that monsters hit someone like they are slapping them with a wet spunge, and the dps are so frail they just fall over from it.
    (2)