People have been doing all tank or all DPS clears of current 24 man raids since like, Stormblood. Why do you think no one complains?
Because it's inconsequential. It doesn't matter. If someone wants to do a suboptimal meme run and succeed at it, have at it. This person practiced for multiple days to squeeze out a clear that took ONE HOUR. It would have been infinitely faster to just do it with random people.
All it would have taken is ONE enrage mechanic and bam, it's all over. That's on the devs, not the players. Normal modes have had enrage mechanics before, which I think should become the norm if they want to make other roles feel neccessary. It doesn't even have to be a super tight or relevant enrage, off the top of my head Alex 1 normal has like... A 16 or 17 minute enrage.
On top of this, the boss does absolutely no damage. It's been said again and again and again and again, encounters need to deal higher damage if they want healers to feel relevant. Most bosses (EVEN IN SAVAGE CONTENT) deal minimal damage to tanks because they auto attack so infrequently, and when they do land hits they're not threatening at all. Things don't have to oneshot players and threaten death every single time they happen but the damage needs to come out more frequently than it does not, tanks should be auto'd DURING mechanics and castbars. That makes it more fun (in my opinion of course) for both the healers and tanks. I remember doing Eden 8 savage for the first time and that boss put the fear of God in me. That was super threatening auto attack damage, if anyone other than the tank accidentally pulled during prog it was a oneshot to any role other than tanks.... Then the boss stops doing threatening amounts of auto attack damage like one minute into the fight and it's back to the usual.
But no, everything has to be baby mode easy. I'm not even the type of player that wants content to be ball bustingly hard, but I think ALL players enjoy challenge, even casual players. And currently most content is so ridiculously easy, the only times you'll fail is if you have multiple deaths AND there's an enrage AND you have no one to raise. In casual content that's rare enough that I can't think of an example off the top of my head. EW trial 1 comes close? Because towards the end the stack mechanic happens so often it's not possible to invuln or heal through it every single time if you're the last person standing.



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