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  1. #141
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rika007 View Post
    Those abilities are some of my favorite ones added and were some of the best parts of Stormblood Bard. So you do you, don't tell me what is or isn't fun. Your the one grasping at straws when you can only pull 4 abilities out of the over 20 I used to make my point. By 2nd expansion I thought they meant Heavensward as plenty people have referred to ARR as the first expansion after 1.0. Even if they do mean Stormblood though, nothing changes about my point. Most jobs STILL feel like crap at 70. Every single job loses critical parts of it's kit when they get synced down 4 years of content.
    Your "point" is based on huge reading comprehension issues.

    If SMN's kit comes together at level 86, that's a huge design problem.
    If SMN's kit is the only one that comes together at level 86, that's a SMN problem.
    If what seemingly makes SMN's kit come together at level 86 still only makes it on par with a level 60 job as far as depth is concerned, that's a huge problem with the fundamental design of the job.

    I'm glad you are aware of the fact that level sync is bad. I can stay tuned for more shocking news at 12. Too bad that has nothing to do with SMN and also get more ridiculous the more you post about it. Not to mention how laughable it is to make a general statement and then think you can still play the "but that's like my opinion" card, making your "point" irrefutable because who am I to tell you that Nature's Minne is not a critical skill in BRD's kit?

    I'm delighted that I had the opportunity to found out that you get your happy chemicals from using Nature's Minne. I really am. But next time, maybe, let's make sure we have actually understood what the discussion is about, aye?
    (12)

  2. #142
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by rewd View Post
    I'm delighted that I had the opportunity to found out that you get your happy chemicals from using Nature's Minne. I really am. But next time, maybe, let's make sure we have actually understood what the discussion is about, aye?
    Still resulting to petty insults to try and win arguments like you have since your first post huh? The moment you actually can raise a point as well as you raise your testosterone levels, you might actually be worth debating.
    (2)

  3. #143
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    I like the new animations and playstyle. It's easier than before, but it also feels like a mix of a class healer(rez/buff) with summoner job stone, not a bio mage with unresponsive pets.
    (2)

  4. #144
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rika007 View Post
    Still resulting to petty insults to try and win arguments like you have since your first post huh? The moment you actually can raise a point as well as you raise your testosterone levels, you might actually be worth debating.
    My words are only "petty insults" if you choose to see them as such because you'd rather attack my choice of words and not my arguments.

    If you want to feel offended because it would distract people from noticing the weakness of your arguments, then keep being offended. It won't change the fact that you misunderstood the comment you replied to and that you took a statement about MNK and made it about SMN, completely misunderstanding what the discussion was about.
    (8)

  5. #145
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by smol_cofe View Post
    I like the new animations and playstyle. It's easier than before, but it also feels like a mix of a class healer(rez/buff) with summoner job stone, not a bio mage with unresponsive pets.
    Well the joke on you the utility is bad, rdm can raise better and pet is still unresponsive
    (10)
    I'm just some guy...

  6. #146
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by zcrash970 View Post
    Well the joke on you the utility is bad, rdm can raise better and pet is still unresponsive
    Also good luck if you need to delay Searing Light.

    I'd agree that it feels like half a healer too, the gameplay loop feels very similar.
    (10)

  7. #147
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I can only hope after the next balance patch that some people will take the time they need to accept the changes and either stay with the job or move on.
    (0)

  8. #148
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    If you ask me the real problem with Summoner is that they designed it like it was to be a support-oriented-utility-off-healer ‘caster’…then gave it next to no support or utility outside of the very limited window Everlasting Flight and Rekindle become available.

    Resurrection is powerful utility to have on a dps sure, but it’s not like we have to use it that often. Radiant Shield only affects ourselves, Searing Light is just a standard ‘press during raid buffs’ ability which would be fine if the job wasn’t designed like we’re supposed to be taking advantage of a simplistic dps rotation to focus on timing our non-existent utility / support skills.

    I say let Summoners use Physick scaled off Intelligence, give us more oGCD support abilities that come from Carbuncle so it has a reason to exist (I feel so bad summoning it and it just stands there doing nothing lol), make Radiant Shield useable on a party member for a weaker shield effect. I mean if they want to go down that route there’s quite a few abilities Summoner/Arcanist had that’d fit. Eye for An Eye (more of a Scholar skill but let’s pretend it’s not lol), Virus, Shadow Flare, Contagion (when it affected magic defense not the dot extender lol). Personally I think leaning into Summoner’s utility is a good direction to take the job…assuming they ever actually take the first steps of

    Let’s just hope it’s not another Bard where they design it for utility/support…then remove it…then return it…then remove it again…then return it except better than what its competitors have lol…
    (4)

  9. #149
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by aveyond-dreams View Post
    I can only hope after the next balance patch that some people will take the time they need to accept the changes and either stay with the job or move on.
    I will keep these threads alive until the day Summoner is fixed, thank you kindly.
    (16)

  10. #150
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Connor View Post
    Resurrection is powerful utility to have on a dps sure, but it’s not like we have to use it that often.
    Fun fact, did you know they've quietly fixed the 'bug' where trances still granted a 2.5s cast time reduction? This was something that trances possessed in Shadowbringers, and which is ostensibly no longer the case in Endwalker. They forgot to actually remove that functionality though. It was only fixed in patch 6.05, and it was not listed anywhere in the patch notes.

    Now, I never expected it to stick around since new tooltips don't mention it, fair play. I found out about it by accident casting physick with a trance active. But I cannot stress enough how significant it is for them to follow through with fixing this bug.

    The 5.5s raises that trances granted were the only thing keeping summoner at parity with red mage in raise potential. I say 'parity', but truthfully that's kind of a cope too. Someone had to die when you had a trance available, giving you little personal agency in capitalizing on it (sound familiar?) There is a massive difference between 2s and 5.5s casts in real settings too. With the former you can sneak in cheeky dualcasted raises while dodging aoes, while with the latter, it can be difficult to even find a moment to stand still for that long.

    This means summoner is now objectively and unquestionably worse at raising than red mage. They are basically only as good as healers now - one swiftcast and that's it. Ideally their damage output should reflect this reduction in utility, but we'll see. They'll be in a pretty unfortunate state otherwise, and red mage will trump them in practically every relevant situation and metric going forward.
    (2)

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