It has been said and has been said again, for reasons that have also been stated repeatedly.What we need is a proper in-game performance gauge.
The answer is NO.




It has been said and has been said again, for reasons that have also been stated repeatedly.What we need is a proper in-game performance gauge.
The answer is NO.

Well, it's about time we changed that.
The game's been out for nearly 10 years now; I think it's a perfect time now to start expecting proper gameplay, or at least even just basic competence, from players. Even if said performance meters are only usable on high-end content (since casual content don't have any significant DPS checks anyways). Bad players can continue being bad in normal content, but in high-end content, where a certain level of mastery is expected from all eight players of the team?
Implement a performance meter in there. No more flimsy excuses.




But the solution is already at hand in high end content (assuming you are running it through pf): look at ACT, deduce who is the problem member with the information ACT provides and what you saw yourself during the fight, kick the problem member. No words need to be exchanged there.Well, it's about time we changed that.
The game's been out for nearly 10 years now; I think it's a perfect time now to start expecting proper gameplay, or at least even just basic competence, from players. Even if said performance meters are only usable on high-end content (since casual content don't have any significant DPS checks anyways). Bad players can continue being bad in normal content, but in high-end content, where a certain level of mastery is expected from all eight players of the team?
Implement a performance meter in there. No more flimsy excuses.
I think the new ToS you can get in trouble for this as well.But the solution is already at hand in high end content (assuming you are running it through pf): look at ACT, deduce who is the problem member with the information ACT provides and what you saw yourself during the fight, kick the problem member. No words need to be exchanged there.




How? Are you telling me as PF host I am not allowed to remove anyone from my group? I honestly doubt any GM would give someone complaining about getting kicked from pf the time of the day and if you really get asked you can just cite differences in playstyle which has always been a valid reason.
You would have to read the new ToS they put out late last year, I am pretty sure it says something about vote dismissing players. It contained a lot of kinda nutty stuff such as not being allowed to tell a player how to play.How? Are you telling me as PF host I am not allowed to remove anyone from my group? I honestly doubt any GM would give someone complaining about getting kicked from pf the time of the day and if you really get asked you can just cite differences in playstyle which has always been a valid reason.
PF doesn't use Vote Dismiss. You simply remove them.
No matter how much some pieces of human hand luggage might crave for this, Square Enix simply can't force me to play (read, carry) with them. And they shouldn't.




Fundamentally different than vote dismiss. As PF host you do have authority who is in your group and who isnt, as random DF member you dont. SE is specifically giving you the power to kick someone and unlike vote dismissal where you need to state a reason, as group leader you dont need to give a reason. Of course you shouldnt trash talk someone before you remove them (like discouraging from joining a group in general) but that's why I said to just silently kick, quick and simple.





I wonder how fast you'd come here complaining about being kicked for performance issues if they implemented that.Well, it's about time we changed that.
The game's been out for nearly 10 years now; I think it's a perfect time now to start expecting proper gameplay, or at least even just basic competence, from players. Even if said performance meters are only usable on high-end content (since casual content don't have any significant DPS checks anyways). Bad players can continue being bad in normal content, but in high-end content, where a certain level of mastery is expected from all eight players of the team?
Implement a performance meter in there. No more flimsy excuses.
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