Quote Originally Posted by Anhra View Post
Copium aside, as long as Squeenix doesn't understand that PVP revolves mainly about 1vs1 combat, and then Group content in a MMORPG, FFXIV will never be good in that aspect. If they cant design the fundamentals, how can anyone ever expect them to do any better in large scale PvP?

Quote Originally Posted by Anhra View Post
What i am trying to say here, is that FFXIV PvP lacks the fundamentals of a good PvP system.

What are you even asking for ... You want 1vs1 balance, then group content for PvP, but they better don't mess up large scale PvP?
Do you realize that balancing around all 3 types, is not a "good PvP system"? Sounds like you can never make it right, there will be always something to complain.

I don't see any suggestion from you either, you seem mad that some have an "easy street", while in reality, PvP was lowering the skill gap so much the last years, that it was pretty balanced between 'newbie with a little practise' and a veteran player.
They sucked out the fun with that, because "being good" meant you had to go the extra mile/tryhard to mitigate the occurence of unlucky RNG elements in PvP.
Example: You did an awesome super synced burst, but newbie uses a potion and it snapshots at low HP to get the most value out of it, instant 6k Heal, he magically survives, eventhough everyone did their best possible. While when the burst happened on you, you know it is going to happen, you pre potion, get only a 3k heal out of it, but effectively you were punished for knowing the mode better, if you waited to get lower HP to get a bigger potion value, you maybe would have died because of latency/tick.

I hope they don't balance as strict anymore, it is okay if some abilities are a bit broken on each job, it is more fun than uptime/PvE-pressure strat. Not sure if there is room for abilities with very long cooldowns, if you only have around 8-9 abilities again.