


"A good RPG needs a healthy dose of imbalance."
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Idk about your tail but mine doesnt stick out far enough to be a hinderance if I were to wear a cloak or a long coat. It just simply falls underneath it. So its kinda weird it sticks out in FFXIV like some static object.
Generally a tail follows the spine so any bipedal's tail would simply fall between the legs. And unless you walk like a hunchback the tail should poke through the cloak.



Funny enough, the game have had plenty of capes that have been hanging on the sides thus not clipping with the tails, until recently.
Last edited by GrizzlyTank; 01-18-2022 at 10:22 PM. Reason: Fixed a word.
It'd be ideal if they made armored tails, I was thinking of it based on what we have currently which is not armored tails and why it could still make sense to hide them.If you go back to ARR and up until about later Stormblood (i could be mistaken); tails and ears (even Elezen's) were accommodated at best and allowed to clip through at worse. At the very least during Shadowbringers began cost cutting (or time saving) by having hats turn off racial features.
Now they're doing it in Endwalker, and given the fact that the job gear at level 89 accommodates racial features and the moonmoon gear at 90 decides to clip said racial features off, i'd say that this is a choice they're making rather than it being necessity.
We should not be making excuses for Square-Enix (The multi-billion dollar company, if you forgot) as to why their cost and/or time cutting measures 'work'.
And, just because you seem to be really obsessing about this.. tucking what would essentially be an extension of one's spine into the pantleg of their armour would only not work, but i imagine excruciatingly painful.
Yes it'd be painful altho a lot of animals cats and dogs included can tuck their tails under their belly, but I imagine that you'd rather deal with some discomfort than lose it.
If people didn't and didn't wear armored tails they'd lose them first battle lol, tbh even armored tails I think would be kinda silly and just be in the way too.
I don't think it's the same really as a spine it's not that big and it's definitely more flexible.
I don't care about '' muh realism '' and all that I think it's idiotic to bring it up as a really serious argument in FFXIV I am just adressing the '' it doesn't make sense/ is not realistic to hide tails ''.
Under the *current* circumstances it'd make less sense and be less realistic to have them out.
Armored tails would look better imo and be more unique I don't disagree with that.

I vote for toggle off for capes. I generally dislike capes. They were annoying in WoW and I was glad that FF had very view. But at least WoW had the option to disable them; BUT what you need to know is that capes in WoW are a separate itemslot. So dunno if they are able to make a toggle off button for just one part of the gear. At the other hand there is a button for the helmet.
I picked a race with a tail for a reason. Frankly, removing character customization options when we already have so few isn't the right way for SE to go about things. If you don't want a tail, horns, ears, etc., play a hyur.
I'd rather lose my cape than my tail and hiding them isn't a trend I want to see going forward. It's bad enough they started hiding ears for all races with hats. It's even worse something like enshroud completely hides most racial features.
I don't understand how it's gotten worse and worse as the game has went on. Isn't the game getting more successful? Why are we getting less race-appropriate armor variants and not more? I assume it's a resource issue, but I'm not sure how.
I want to see more stuff like we got with the new tomestone gear that takes racial features like tails into account. That is really cool.
Last edited by Arzalis; 01-19-2022 at 12:04 AM.
I dunno, removing/toggling capes I think is the wrong approach, personally, since the cap can often define the entire "look" of a set. Case in point; the new PLD set is honestly pure metal and a bit dark looking, it's literally the cape that makes it Paladin-looking.
A "Tail" toggle would be preferable, imo. Even the "tail armor" has been a bit of a bust, I think because all these tails are so differently shaped, the "armor" winds up not really meshing with my character's actual tail.
Certainly not the biggest deal in the world, the new PLD gear is honestly the first set where the clipping just actually bothered me.


I honestly would not be surprised if SQEX tinkers with the team more than we think they do. Remember, SquareEnix is the company that has mismanaged itself into severe financial crisis that they have had to make Hail Mary decisions to avoid bankruptcy three times over the last three decades. Its why my S/O says that Yoshida and his team made FFXIV a success in spite of SQEX; never because of them.
I can only hope that once ffXVI launches, Yoshida and whatever team members from Creative Unit III that were shaved off for the project will be able to return to XIV.
Last edited by frostmagemari; 01-19-2022 at 01:42 AM.

Why did you put tails in quotes? Disabled is the word that should be in words.
The tails existence isn't what's in question here, it's the disabling of the tails.
Adorable creatures with unacceptable features!

How hard would a dead simple cloth physics engine be to simulate bending around the tail? Even the original guild wars had real time cape physics. I would imagine this could be turned off for other players with the toggle thats already in game to disable physics for other players (I don't actually know what its toggling on/off though, dress blowing in the wind?)
Tucking the tail inside armor seems like a wholly different issue for a variety of issues
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