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  1. #41
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kolsykol View Post
    It'd be ideal if they made armored tails, I was thinking of it based on what we have currently which is not armored tails and why it could still make sense to hide them.

    *snip*

    I don't care about '' muh realism '' and all that I think it's idiotic to bring it up as a really serious argument in FFXIV I am just adressing the '' it doesn't make sense/ is not realistic to hide tails ''.
    Under the *current* circumstances it'd make less sense and be less realistic to have them out.
    You say you don't care about realism, yet you keep bringing up how a tail would be lost so easily in battle. You can't play both sides of the debate like that.
    (4)

  2. #42
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    You say you don't care about realism, yet you keep bringing up how a tail would be lost so easily in battle. You can't play both sides of the debate like that.
    I was thinking that, honestly.. but i didn't want to be the one to come out and say it; and possibly derail any conversation. Especially since i don't think anyone has said anything about realism.. but more "This is the race we picked. Show the features!"

    One thing though..
    Quote Originally Posted by Kolsykol View Post
    I don't think it's the same really as a spine it's not that big and it's definitely more flexible.
    Do you know what a tail is and how it connects to a creature's body?
    Like.. I don't mean to be rude at all and sorry if I am, but to say this makes me think you've never even seen a skeleton before.
    (1)
    Last edited by frostmagemari; 01-19-2022 at 10:13 AM. Reason: added additional point

  3. #43
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MsQi View Post
    Though I like some capes, I think a person that has a tail would rather lose a cape than lose their tail.
    Losing the cape would be nice too.
    (2)
    やはり、お前は……笑顔が……イイ

  4. #44
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MsQi View Post
    Though I like some capes, I think a person that has a tail would rather lose a cape than lose their tail.
    I'm the opposite. I'd rather lose the tail than the cape. I like capes. I hate tail clipping.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #45
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I'm the opposite. I'd rather lose the tail than the cape. I like capes. I hate clipping.
    Then why play a hrothgar then? You could play a hyur and enjoy no clipping. Hrothgar having a tail is one of the major feline features they have, as a big cat race. They already don't have the proper feet.
    (1)
    WHM | RDM | DNC

  6. #46
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SturmChurro View Post
    Then why play a hrothgar then? You could play a hyur and enjoy no clipping. Hrothgar having a tail is one of the major feline features they have, as a big cat race. They already don't have the proper feet.
    I tend to avoid excessive tail clipping wherever possible and not use certain outfits. I can enjoy a race and still have a couple bones to pick. Having the tail poke through a robe or jacket is one thing and I don't really mind it, but the whole cape issue annoys me. If we could get a toggle for this sort of thing (even if it's only client side), I'd enjoy them that much more.
    (1)
    Last edited by Vahlnir; 01-19-2022 at 11:27 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #47
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Noticed they keep on making capes on a nice potential looking glam..
    Like the lvl 83 dungeon. The healer jacket has a cape. Understandable since cape represent «power». But the jacket alone was just fine….
    (2)

  8. #48
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Atamis View Post
    How hard would a dead simple cloth physics engine be to simulate bending around the tail? Even the original guild wars had real time cape physics.
    The current game doesn't seem to have cape physics at all, and their solution when they wanted to start adding capes to outfits was to attach them to the animation "bones" for a long skirt or coat.

    This was explained at a Fan Fest panel on gear design a few years ago. I don't recall them saying there was any possibility of adding cape physics at the time – going from memory, I think they said there were limited bones that could be added to gear and they couldn't be added for capes at all, which is why the costume designer came up with the idea of using the coat hem to anchor it instead.
    (1)

  9. #49
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by frostmagemari View Post
    No half measures. No compromises. No "well what if..". Just no.

    If they're not going to make gear that accommodates a major part of a player character race (ie. tucking capes to the side, etc), they should do is make a dummy tail that exists under the cape. I know this is within their ability to do, and its a minor thing. And yes, i remember the Evenstar coat, but i fully believe that the team has the capability to do something better going forward.
    As for hats, ear holes or socks or just let them clip and let people decide if they wanna keep their hat on if it looks too janky.
    It's a similar thing I want for Viera, but about the hat situation.

    I'm well aware that some headgear designs would clip horribly with the ears, even with holes for them, because those ears sit right on top of the head. However, an alternative model of ear could be designed, pushed more to the sides (drawing on the right, pointy hat):

    Said model would be used when the hat is equipped.

    But yeah, the tail situation was what made me shift from miqo'te... As annoying as the limited hairstyle options are and the lack of 2/3 of the headgear, it bothers me less than the tail clipping, not just on capes, but on many other amor attachments.
    (2)
    Last edited by Raikai; 01-19-2022 at 01:11 PM.

  10. #50
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Raikai View Post
    I'm well aware that some headgear designs would clip horribly with the ears, even with holes for them, because those ears sit right on top of the head. However, an alternative model of ear could be designed, pushed more to the sides (drawing on the right, pointy hat):
    I highly doubt that the game model can handle changing the position of ears like that, particularly given the way that it currently handles things like high ponytails under hats – as far as I'm aware, they can turn off entirely but they never convert to a "flattened by the hat" form with strands of hair in a different position to the default style.

    I think they should have put Viera ears in that position to begin with – there is precedent in Viera designs and they could share hats with Miqo'te. Plus I just personally think the ears sit too high even before you factor in the other issues.
    (0)

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